Changelog

0.63.0

No watermarks on submitted art

Submitting art now asks you to confirm the image carries no watermark.

Changed

  • When you submit art, a fourth box asks you to confirm the image has no watermark, signature banner or logo over it, including DeviantArt's own. Art with one cannot be printed on a card.

0.62.0

Your adventurer

Recruit and name a Warrior who levels up, finds hearts and carries injuries between Adventurers' Hall runs.

Added

  • Recruit and name a Warrior before your first run in the Adventurers' Hall. They play every run and gain experience from each clear, up to the level your Hall allows.
  • A cleared run sometimes finds a heart sliver, eight to a heart. Slivers come often while your level has room for more hearts, and rarely once it is full.
  • Hearts lost on a run stay lost until your adventurer rests: a heart heals every 20 minutes, and the panel above the game shows when they will be whole.
  • From Hall level 5, attacking while holding a diagonal swings the sword into that corner.
  • From Hall level 7, the boss's door is locked. Clear the room the key is in, pick it up and walk into the door. Level 7 also has room for a second adventurer.

Changed

  • Beaten monsters leave hearts more often while an era is new to you.
  • When an attack wounds both minions, the one attacked is Wounded first. When one effect wounds several, they are Wounded in the order they came onto the battlefield.

0.61.0

The Adventurers' Hall

Build an Adventurers' Hall and play top-down dungeon runs for gold.

Added

  • Build an Adventurers' Hall from Town Hall level 3: one per empire, up to level 30, its first level built in 5 minutes.
  • Play a run from the Hall: a top-down dungeon of rooms ending in a boss, on a keyboard or with a D-pad on a phone. A clear pays 60 gold, in full for the day's first nine clears and less after that.
  • Raising the Hall adds animation at level 2, 8-bit sound effects at level 3 and chiptune music at level 4, each a setting you can turn off.
  • Clear runs to find new monsters: rats, knights, snakes, bats and shield knights, each shown in the bestiary with how many clears it needs.
  • Research Map Making at the Research Institute to open a run's map with Tab or M.
  • A run can be paused, its keys rebound and its volume set, and it survives a page refresh, paused.
  • The advisor suggests building a Hall, and playing runs for gold while your builders work.
  • Every building's upgrade box names what the next level unlocks.

Changed

  • The artist licence now lets art you submit inspire sprites and artwork in the game's other modes, always credited to you. Art you submitted earlier stays cards only unless you opt in once on My submissions.

Fixed

  • A tab left open from an earlier release reloads itself on the next page change, so cards show their current text.

0.60.0

Wounds on your turn

A new trigger pays for pressing the attack, and two kinds of ability are repriced.

Added

  • When you submit art, a Location or a deck master can answer the first time an enemy minion is Wounded on your turn.

Changed

  • An ability that answers the first time any minion is Wounded each turn is now suggested at a higher cost, since it can come on either player's turn.
  • A Destroy ability aimed at every minion but a random one is now suggested at 5 mana, down from 7.

0.59.0

Every minion but a random one

Destroy can now spare a few minions at random, and a Reaction waits for the minion its text names.

Added

  • When you submit art, a Destroy ability can aim at every minion but a random one, or but two or more. The number you set is how many survive, from either side.

Fixed

  • A Reaction that names the minion it waits for, such as an enemy minion with 4 or more attack, now says so in its trigger and stays set until one like that comes. Before, it went off on any minion and missed a small one.

0.58.0

Your city first, then your empire

Every building page shows the city you are in, with your whole empire’s totals under it.

Changed

  • On My empire, the Across row with your empire’s totals now sits near the top, just under At sea.
  • Every building page and city page ends with that city’s resources, then your empire’s totals when you hold more than one city. The Port, Coffee Shop, Capitol Building and Statehouse list every city after that.
  • The advisor suggests Town Hall level 3 sooner, and says it opens the Port, the Arena and the Art Studio.

Added

  • Your first fight in Overgrown Gallery level 1 offers a Hint button that suggests a move. You still make every move yourself.
  • New players can get one reminder email the day after they start, listing their advisor’s next steps. It has its own switch in Settings.

Fixed

  • Generate with AI keeps its answer when your phone puts the tab to sleep or you reload the page.

0.57.0

Price an Auction House lot by its total

Name what a whole lot of resources costs, not only its gold each.

Added

  • When you sell resources at the Auction House, you can type the gold each or the gold for the whole lot, and the form works out the other.
  • Changing the price of a lot of resources now takes the lot’s total, with the gold each shown under it.

0.56.0

Recall expeditions from My empire, and Auction House offers answered again

See each expedition's ships and recall it from My empire, and accept, decline, withdraw or raise offers again.

Added

  • My empire lists the ships each expedition holds, with a Recall button beside it.
  • The Port's expeditions panel shows how many ships each crew at sea holds.

Fixed

  • Accepting, declining, withdrawing and raising offers at the Auction House works again. Offers left waiting can now be answered.

0.55.0

Auction House tools for large collections

Sell cards and resources from separate tabs, list spares more evenly and cancel every listing at once.

Added

  • Selling at the Auction House has two tabs, Sell cards and Sell resources, each with your listings of that kind above the form.
  • Cancel all takes back every listing in the tab you are on. Resources return to their cities and cards to your collection.
  • Each card in Sell cards shows how many copies you have listed already. Skip cards already listed leaves those out of List spare copies.

Changed

  • List spare copies picks one spare of every card before a second of any, up to the number in Per card, worst condition first.
  • The Owned filter in the card pool goes up to 500+ copies.
  • Tidepool's deck master is now Mother Brine, replacing a sold card. She plays the same as before, and Tidepool returns to the starter deck chooser once its replacement cards have art. Players who already chose it keep Viscara.

0.54.0

Strip the Equipment, keep the edition

Strip removes Equipment, and each copy fights at its own edition.

Changed

  • Strip removes a minion’s Equipment as well as its keywords and abilities. The battle log names what came off.
  • Automatic battles account for the card returned to hand and its arrival abilities when choosing a bounce target.

Added

  • Overgrown Gallery raids have themed victory and defeat pictures. A win offers View spoils.

Fixed

  • Each copy fights and appears at its own edition, including decks holding multiple editions of the same card. Recorded battles retain the printing played.
  • Choose a deck that breaks the weekly challenge limit to see what needs changing. Fight and send controls stay disabled until the deck meets the limit.

0.53.0

Offers at the Auction House, and Armour

List a card without a price and take offers, see what a card last sold for, list many cards at once, and Defence is now called Armour.

Added

  • At the Auction House, you can list a card without a price and buyers make offers. The gold leaves the buyer’s purse at the offer and comes back if it is turned down, withdrawn or not answered within 48 hours. Accept one from the Offers box and the card sails to the buyer on your own ship.
  • You are notified when an offer arrives or is answered, and each Auction House in your city menu shows how many offers are waiting.
  • Each card for sale shows what it last sold for and its price range over the last 30 days.
  • In Sell cards, tick cards to list many at once at one price or for offers, up to 100 a press. List spare copies picks every copy beyond the one you keep of each card.
  • Sell cards has the Owned copies filter and a Copies sort, so you can find the cards you hold most of.
  • While you hold an attack over a target, it shows how much it takes to defeat and puts a skull on anything the attack would destroy, your own attacker included. See how a battle works.
  • Locations and deck masters can answer events once a turn: your first minion played, an enemy minion attacking, your deck master attacked, a minion Wounded or dying, and your third card in a turn. A deck master can also act on the first card of a kind you play each turn, or the first time it falls to half health. See designing a card.

Changed

  • The card stat Defence is now called Armour. It works as before: damage takes it first and healing never restores it. On the board it shows as grey shields above a card’s health bar.
  • Searching the Auction House by card name finds cards for sale anywhere in the world, and you can buy from any of them. Distance is paid in the voyage.
  • A Location can no longer be aimed at a target you pick, since it acts on its own. It can reach a random target or a whole side.
  • A Signature that gains mana every turn now costs more than the mana it gives. See card costing.

Fixed

  • A card still at sea after a purchase can no longer be listed before it lands.
  • Raising an offer long after making it now tells the seller.

0.52.0

Buying by Ship and Changing Prices

Buying at the Auction House sends your ships with the gold, sellers can change a price, and you can filter cards by how many copies you own.

Added

  • At the Auction House, Buy now sends your ships to the seller with the gold aboard, and the sale is made when they land. The first ships to arrive buy it. If the price went up or the listing is gone, they sail home with the gold; if it went down, the change comes home with the goods. Your voyages show under Your ships.
  • Sellers can change the price of an open listing with Change price, and are told how many buyers’ ships are on the way and the gold each carries.
  • The Owned filter when browsing cards can find cards you own 2 or more copies of, up to 10 or more, so you can find spares to sell.
  • An exclusive sold on DeviantArt that nobody has made into a card yet shows the unique edition it opens, with Make an offer on DeviantArt linking to its owner.

Changed

  • An exclusive’s owner is named with their DeviantArt account beside them. An owner who does not play is named by their DeviantArt username.
  • Generate with AI on the card form no longer has an Instructions for the AI box.

Fixed

  • Your listing allowance adds up the levels of every Auction House you own, and any city with an Auction House and a Port can use it. Before, it counted only one house.

0.51.0

Signature Costs and Piggyback Slime

Strong Signatures get a suggested mana cost, Locations that act every turn are priced fairly, and Tidepool trades Acid Sheath for Piggyback Slime.

Added

  • When a deck master's Signature is too strong to be free, the submission form suggests a mana cost for it, with a button to use it. How cards are costed explains card points and Signature pricing.
  • A card description can use Markdown: bold, italics and links. A link to another site asks before it opens.
  • The Platinum page shows a picture beside your balance.

Changed

  • Tidepool replaces Acid Sheath with Piggyback Slime: 2 mana Equipment, +2/+3, and when the wearer dies she stays behind as a Basic Slime Girl. It is on the wanted list waiting for art, and decks already chosen keep their Acid Sheaths.
  • A Location that acts every turn is costed a mana higher. The Mezzanine and The Lamp Room now cost 4, The Boiler Room 5, and Plinth Row in the Overgrown Galleries 7. Copies you already own keep their cost.

Fixed

  • In the deck editor, a Unique copy is offered first and filed under Unique, so you can put it in a deck.
  • The advisor updates as soon as you act on another page.

0.50.0

Gifts and Wounded

Offer a card to another player as a gift, and play minions that grow when they survive a hit.

Added

  • Offer one of your cards to another player as a gift. Open Gifts from any Curator's Office, or press Send a gift on their profile. The card sails from your Port only once they accept, and you choose whether anyone or nobody may send you offers.
  • New minion trigger: Wounded fires the first time the minion survives damage, for example "Wounded: give itself +2/+2" or "Wounded: it may attack again this turn". The computer opponent plays around it.
  • A card nobody has drawn yet shows as a faded ghost asking for its art. Press it to submit art for that card, and it stays chosen through signing in, signing up and connecting DeviantArt. Wanted cards in the Cards menu shows them all, with filters.
  • The Arena’s deck pickers have a pencil that opens the chosen deck in its editor.

Changed

  • In a battle, a Signature, a Location or an arrival ability throws its effect at the target, and only an attack lunges. A bounced minion flies back into its owner’s hand. The far side’s Reaction is drawn as it is set and as it springs, after the move that set it off.
  • Choosing research is much faster, and the Research button shows a spinner until it is done. A requirement you have not researched yet is red and links to its card.
  • Each Mural panel shows the whole card face.
  • The Keyword filter is now Abilities: it matches a keyword or anything a card’s ability does. See browsing cards.
  • Wherever you pick one card, such as a Mural panel, a summon or a pack focus, type its name to find it.
  • On the submission form, the Generate with AI buttons sit in one box under your note to the AI, and each asks before it starts. See designing a card.
  • A card that gains mana now costs less: Crane Signal costs 1.
  • The Port’s plus and minus buttons step to the next full transport hold.
  • In the match result, Next level is the rightmost button.

Fixed

  • A minion whose defence soaks a whole blow now shakes when it is hit.

0.49.0

Next level

Win a weekly challenge level and go straight on to the next one with the same deck.

Added

  • Win a weekly challenge level with a deck in the Arena's city and the result offers Next level: the same deck against the level above, if your Arena opens it.
  • Leaving a deck with changes not saved asks first, so you can stay and save them.
  • The Arena's result shows one of three pictures for a win and three for a loss.

Changed

  • When filtering cards, pick a mana cost from one Mana dropdown: Any, 1 to 10, or Range.
  • In the deck editor, a card you cannot add right now is greyed out. The minus stays bright while a copy is in the deck.
  • A computer opponent now plays its minions before a card that grows every friendly minion, so the same turn's minions get the bonus.

Fixed

  • A minion whose arrival aims at another minion now lands on the board when there is nothing to aim at. Frostclaw Pursuer no longer bounces herself back to your hand.
  • With Cards I own ticked, each card shows the edition you hold, at its own rarity. A 1st edition Epic no longer shows as a later edition's Unique.

0.48.0

Retrospectives

A deck built mostly from one artist's cards gets one extra redraw at the Mulligan.

Added

  • A deck with 20 or more of its 30 cards by one artist is a retrospective, and redraws one more card at the Mulligan. Starter cards don't count toward it. The deck page shows how close a deck is.
  • The collection leaderboard has a Uniques column, counting the Unique cards each player holds.

Changed

  • On the collection, PvE, PvP and research leaderboards, click any column heading to sort the board by it.
  • With more than one city, the totals row on My empire shows your research points and how many arrive an hour, and says how many cities are full of a resource when only some are. See settling.

Fixed

  • A card whose chosen target only fires as a turn ends, like the Laundromat, can be played on an empty board again, and no longer asks you to aim it as you play it.

0.47.0

Every office counts

Your collection limit now adds up every Curator's Office you own, not only the highest.

Fixed

  • Your collection limit adds 100 copies for every level of every Curator's Office in your empire. Before, only your highest office counted.
  • The weekly challenge deck picker greys out a deck that breaks the week's limit and names the card that breaks it. If a fight is refused, the page names every card at fault.

0.46.0

Artists you collect

Your profile shows how much of each artist you hold, and the collection board counts every portfolio tier you reach.

Added

  • A public profile shows Artists collected: a bar for each artist you hold cards by, marked at each portfolio tier. Each row opens that artist's cards in the pool. See public profiles.
  • The card pool can be narrowed to one artist, shown as a chip you can remove, and a profile's own cards link there to filter and sort.
  • The Art Studio shows how much collection room you have used, unopened packs included.

Changed

  • The collection board lists the artists at each portfolio tier you reach, such as 1 complete and 3 at 75%, not only complete ones. Scores are unchanged.
  • Sending an expedition picks enough ships for the whole haul, up to the ships you have free, and shows how many the full haul needs.
  • Every resource strip shows a picture of your Port that opens it, or opens the berth to build one.

0.45.0

A clearer count of your ships

Shipping shows how much of your fleet is in use, as a bar that warns you before you run out.

Changed

  • Sending resources from your Port now shows Ships in use across your whole fleet, filling as you load the hold and turning orange, then red, as you run out. See the sea and your Port.
  • My empire shows the same Ships in use bar while anything is at sea.

0.44.0

Faster matches and a thank-you for artists

Arena and automatic matches play faster, and artists hear from us on DeviantArt when their card is accepted.

Added

  • When your art is accepted as a card, CathryneDelamort comments on your deviation with a picture of the card, so people looking at your art can find it in the game. See After you submit.

Changed

  • Matches in the Arena and automatic play take their turns faster.

Fixed

  • Your Diplomat's count of unread conversations no longer includes archived ones.
  • Refreshing your gallery in Submit art keeps showing the loading tiles while it reconnects to DeviantArt, not the connect card.

0.43.0

Crews at sea and an island Mural

Send spare cards on Expeditions and hang a card on your island’s Mural to raise production.

Added

  • Send spare cards on Expeditions from your Port. Choose from three daily sites, bring home resources and gold, and sometimes find a card. You can recall a crew early.
  • Hang a card on your island’s Mural to raise every city’s production there. The island’s steward can choose a theme for a further bonus.
  • Give the AI optional instructions when designing a card.

Changed

  • The city grid shows each planned plot’s place in the City Planner.
  • New card names fit within 24 characters. Previously designed cards with longer names keep them.
  • Tidepool needs Brimming Slime to replace its sold card. It returns to the starter deck chooser once the replacement is available.

Fixed

0.42.0

Weekly featured theme withdrawn

The weekly featured gallery theme will not start, and pages are faster after building, upgrading or printing.

Changed

  • The weekly featured theme announced in 0.40.0 is withdrawn before its first week. Your Art Gallery wall keeps its own exhibition theme, which works as before.

Fixed

  • Pages load faster, most of all just after a build, an upgrade or a printed pack, when the game could stall for everyone.

0.41.0

Formatting in Diplomat messages

Diplomat messages can use bold, italics, lists and quotes, and the City Planner opens faster.

Added

  • Messages in the Diplomat can use Markdown for bold, italics, lists, quotes, headings and code. A link always shows its full address beside its label, and pictures are not shown.

Changed

Fixed

  • Art Gallery support from an exhibition theme updates when a card on the wall changes its class, minion type or keywords.
  • A drag in the City Planner that the browser interrupts, for example by scrolling, no longer moves the build.

0.40.0

Exhibition themes on the Art Gallery wall

Give each Art Gallery wall a theme, and cards that match it support more people.

Added

  • Each Art Gallery wall can choose an exhibition theme: one artist, minion type, class or keyword. Each matching card supports 2% more for every matching card on the wall. You can change a wall's theme once a day.
  • From Monday 5 October one theme is featured each week for everyone, and cards matching it support a further 10%. The Art Gallery names this week's theme and marks the cards that match.
  • Each build in the City Planner shows, under Missing, how much of each resource the city still needs before it can start, counting the builds ahead of it.

Changed

  • A deck can hold a Unique copy beside an older edition of the same card, unless that edition is Legendary.
  • Your copies in a card's details names each copy and its edition.
  • Asked to buy an exclusive, you see the edition you are reading, an arrow, and the Unique edition buying it gets you. The line tells you to come back and press the refresh button, which is drawn in the sentence and works too.
  • The level tables on each building's help page run to level 20, and the Town Wall shows its defence and attack at each level.

Fixed

  • A deck save no longer refuses a Unique after a Rare of the same card, or accepts a Rare after a Unique.
  • The Appraisers' dropdowns are readable in dark mode.

0.39.0

Exclusives show on every card

A card's details now say whether its art is for sale as an exclusive on DeviantArt, with a button to check again.

Added

  • The Exclusive on DeviantArt box in a card's details has a refresh button in its top right. Press it after buying or listing an exclusive to check DeviantArt again.

Changed

  • The Art Studio no longer repeats your balance beside Print pack.

Fixed

  • A card's details show whether its art is for sale as an exclusive and who owns it. The box was missing on the live site since 0.38.0. The game checks each card about once a day.

0.38.0

Claim your DeviantArt exclusives

If you bought a card's art as an exclusive on DeviantArt, you can now claim the only copy of its Unique edition in the game.

Added

  • Open a card's details to see whether its art is sold as an exclusive on DeviantArt, and who owns it. If you bought it, connect your DeviantArt account and press Make this card your exclusive. You get the only copy of a one-mana-stronger Unique edition, and nobody can print the card any more.
  • Unique cards show on the Cards page under the Unique filter, and on their owner's profile. They are drawn in gold.
  • A card's details list every edition it has been printed in, newest first.
  • The City Planner list sits at the bottom of every upgrade panel, and Add to plan is offered even on builds the city could start now.
  • A web address in a diplomat message is a link. A link to anywhere but this game or DeviantArt asks before it opens.

Changed

  • Whoever moves second in a battle is handed The Advance, a free Action that gives mana on the turn you play it, in place of an extra mana at the start.
  • Automatic looks ahead through combinations of cards, attacks and your Signature before each move, and the fixed styles weigh effects on both boards and save removal for real threats.
  • Card costing is recalibrated for random targets, removal, collateral damage and self-damage, and the submission form shows each adjustment. A recurring Location is rounded once across its three turns, so it costs less.
  • A card you drop on the board is played on screen at once, and the mana bar drops by its cost while the move is answered.
  • An upgrade price's wood or trade good icon links to the building that makes it.
  • Player names in a conversation link to their profiles.
  • Submit this card on a starter card from the wanted list fills in the whole card.
  • The print pack's price is in its button, and the platinum pay buttons show the coin.
  • Artists' DeviantArt avatars on their cards stay current without them signing in again.

Fixed

  • Print pack can no longer be pressed twice while a print is under way.
  • A long card name no longer stretches its card on the Art Gallery wall.

0.37.0

Replay the weekly challenge

You can replay the highest weekly challenge level you have won, and each replay win adds a point to your PvE score.

Added

  • Once you have won a weekly challenge level, you can replay the highest level you have won. A replay pays no reward.
  • Each replay win adds 1 point to your PvE score. On the weekly board, more replay wins rank you higher among players on the same level, never past a higher level.

Changed

  • You play every weekly challenge match yourself, replays included. Skip to the end and Play it out are not offered there.
  • Generate Entire Card with AI suggests a deck master only when a piece has one prominent, named character.
  • Pages that show your cities and empire load faster.
  • Leaderboards and ranks can take up to 5 minutes to show a change.

Fixed

  • Generate with AI works again. When it cannot start, it now says so, and the button no longer spins and resets without a message.

0.36.0

Rarity-aware card suggestions

Generate with AI now looks at how many cards each rarity has and leans toward the rarities the game is short of.

Changed

  • Generate with AI and Generate Entire Card with AI now weigh how many Standard, Rare, Epic and Legendary cards the game already has, and suggest a rarity the game is short of when your piece suits it. A rarer suggestion comes from stranger abilities, never from cheaper numbers.

Fixed

  • While you submit or edit a piece, the live card preview now prints an Equipment card's slot.
  • In a match, the card your opponent plays now shows its picture, and a minion they play is shown as a minion.
  • A random-target ability with a condition now puts the condition on the target: Frost law reads "strip a random enemy minion with 3 or less attack's abilities". What it does is unchanged.
  • The Arena has more space between the weekly challenge and the practice match.

0.35.0

Locations on the opponent's turn

A Location can now act on your opponent's turn, including making their cards cost more to play.

Added

  • When you design a Location, it can fire an ability at the start of your opponent's turn, or make a kind of their cards cost more to play during their turn.
  • A Location's discount or cost increase can reach only the first card of its kind each turn, for a lower price.

Changed

  • When generating a card with AI fails or is turned down, the form shows a clear alert that nothing on it changed.

0.34.0

Face-down Reactions

Reactions are now set face down beside the board and go off by themselves when the other side trips their trigger.

Added

  • Playing a Reaction sets it face down beside your board. It takes no board space, cannot be attacked, and goes off by itself on the other side's turn when its trigger happens.
  • When you design a Reaction, choose its trigger on the form: an enemy minion attacking, your deck master or Town Wall attacked, the opponent playing a minion, an Action or an Equipment, the enemy Signature, a friendly minion dying, or the end of the opponent's turn.
  • The City Planner offers Add another level straight after a plan goes in, while it still has a free slot.
  • A deck from another city can take on the weekly challenge: it travels to the Arena first, and the picker shows its travel time beside its name.
  • The weekly challenge picker starts on the deck you last took into a challenge.

Changed

  • Stopping a build is a red stop button, and it asks you to confirm and names the refund first.
  • At the Auction House, Sell something shows the cards you can sell as cards, with filters, and each card has its own price and List button. Your own card listings show as cards with Cancel, and Sell something is split into Your listings, Sell resources and Sell cards.
  • The weekly challenge shows only the level to fight next, with its reward as icons.
  • The advisor stops asking for a Quarry, Glassworks, Coffee Grove or Mana Well once one is being built.

Fixed

  • Generate Entire Card with AI works again when you have already typed a name, flavour text or description.
  • When the card generator turns a request down, or cannot be reached, the button says so at once and does not spin for minutes. A turned-down request no longer counts toward the hour-long lockout.
  • Winning a match no longer crashes the page while it draws the result.
  • Dragging a card on the match board no longer fails when the drag passes over text.
  • Pages that load a lot at once, such as a match, no longer occasionally fail to start.

0.33.0

A weekly challenge in the Arena

The Arena has a new twenty-level challenge every week that pays resources, gold and platinum, starting early with Opening Night.

Added

  • The weekly challenge: twenty Arena fights, each harder than the last, paying wood, other resources, gold and a little platinum the first time you win each level that week.
  • Your Arena's level sets how many challenge levels you can fight, and its upgrade panel says how many the next level opens.
  • The first challenge, Opening Night, is open now and runs to Monday, October 5. After that a new one opens every Monday at midnight Eastern.
  • Each week's top five on the challenge board win a card, from a random Legendary for first place down, with gold and platinum.
  • Challenge levels you win count toward the PvE leaderboard.
  • The Advisor tells you when a new challenge opens, and you can turn on a notification for it in settings.
  • Twenty-nine new card designs are on the wanted list, after the starter decks and the galleries, with the whole card filled in when you submit art for one. See submitting art.

Changed

  • Generate Entire Card with AI keeps any name, flavour or description you have already typed and writes only the empty ones.
  • Every button on the platinum page names what it pays for, and asks you to confirm before it spends. See money.

Fixed

  • The City Planner stays current when you have the game open in two windows, so one no longer offers Add to plan for a build the other already planned.

0.32.0

The wanted list asks for The Long Commute

Artists can now see and submit art for the cards of the fourth starter deck, and the Auction House has its Demolish button back.

Added

  • The wanted list now names starter deck cards nobody has drawn yet, starting with all sixteen cards of The Long Commute. See submitting art.
  • Submit this card on a starter deck card fills in its name and words and shows the design to aim for.

Fixed

  • The Auction House shows its Demolish button again, and Cancel on an upgrade in progress.
  • A new colony whose Town Hall is below level 2 is now told by the Advisor to upgrade the Town Hall first, not to build a Statehouse it cannot build yet.
  • Sending a long reply to your Diplomat scrolls to its start, not its end.
  • Two abilities with the same trigger print that trigger once, so a card reads "At the end of your turn: draw 2 cards and deal 1 damage to a random friendly minion."

Changed

  • Battles, buildings and the card pool load with less work on the server.

0.31.1

Your DeviantArt gallery stays current when you submit art

The gallery you pick from when submitting art now follows DeviantArt: deleted pieces leave, new ones and a renamed account show up, and a pasted link is found straight away.

Fixed

  • When you submit art, your gallery follows DeviantArt: a piece you deleted there drops out, new uploads and a renamed account show up, and Refresh always finishes.
  • A pasted DeviantArt link is found straight away, without pressing Refresh first.
  • Disconnecting DeviantArt forgets that account's gallery, so connecting another one starts fresh.

Changed

  • The home page has a new intro video.

0.31.0

Sign up with DeviantArt, invite friends for platinum, and share your profile

You can sign up with DeviantArt and no password, invite a friend for 250 platinum each, share your profile and its gallery, and card art loads faster.

Added

  • Sign up with DeviantArt: give a display name and an email address, with no password. Confirming the address connects DeviantArt and founds your city.
  • Your profile has an invite link. When a friend who signs up through it founds a second city within 7 days, you each get 250 platinum. A link opened in a browser another account already uses shows a warning, and you can still sign up.
  • Your public profile has share buttons, its own link preview, and shows the cards hanging in your galleries, with all of them on their own page. Search engines can now find profiles.
  • A help page on distance, with worked examples, and a help mark beside sailing times, an Auction House's reach and Trade Routes.

Changed

  • Card art loads faster: each card downloads only its own window of the picture, at the size it is drawn.
  • Each entry in the City Planner opens the plot or building it is for.
  • Every page has a link preview with Cathryne on it, and the changelog's preview names the newest release.
  • A help mark sits wherever you are offered to connect DeviantArt, and its page says what connecting does and does not read.

Fixed

  • A card whose artist disconnected DeviantArt still credits them by name, and never reads "by You".

0.30.0

Subscribe for platinum, and a shrinking city keeps its researchers

You can subscribe to Art Empires on DeviantArt for platinum, a city that loses people takes them from its biggest job first, and your advisor warns when a Shipping Office has sent all it can for the day.

Added

  • Three DeviantArt subscription tiers pay platinum: Empire Supporter and Muse & Empire 300 a month, Empire Patron 1,000. Connect your DeviantArt account to receive it; anything you paid for before connecting arrives when you do. The Platinum page links to the subscriptions.
  • Your advisor tells you when a Shipping Office has sent all it allows today, and you can be notified of it. Its page shows how much of today's allowance is gone.

Changed

  • A city that shrinks loses its idle citizens first, then takes people from its biggest job until it is level with the next. Your smallest job, usually your researchers, is the last one touched.
  • Card lists can sort by rarity, rarest first. The Art Gallery's Cards you can hang opens that way and sits in its own box under the city's people.
  • A notification for a new in-game message reads New Message: before its subject.
  • When you arrive from another site, Google Analytics is told which site and campaign sent you, never an address inside the game. The privacy notice says so.

Fixed

  • A research tip's Go opens the Research Institute on the technology it asks for.
  • Add to plan works on a building's page while a second building of the same kind is going up in the city.
  • An art style's effect is called satisfaction, as it is in the city's population box.

0.29.0

Queue your builds, and a page for platinum

Every city can queue a build ahead in the new City Planner, your balance opens a Platinum page, and a wanted list asks artists for the gallery cards nobody has submitted yet.

Added

  • The City Planner queues one build ahead in every city, free. It starts on its own, in order, as soon as a crew is free and the city can pay, and it is paid for when it starts. Your plan is under the buildings on the city page and at the bottom of each card on My empire, where each row moves up, down, out, or by dragging its handle.
  • Your platinum balance in the menu bar opens a Platinum page: what is running with its countdown, what is yours for good, what is for sale, and how to earn more.
  • The planner pass adds one more planned build in every city, for 200 platinum and 30 days, bought or extended from that page.
  • A wanted list names every Overgrown Galleries card the pool does not hold yet, grouped by the level waiting on it, with a button that opens Submit art with the whole card already filled in. A gallery level that is coming soon links to it.
  • Alphabetize sorts a city's buildings by name while you are rearranging them.

Changed

  • A city can build four Storehouses instead of two, and each keeps a quarter of its capacity safe from raiders instead of a half. The first 300 of each resource is always safe, so a new city's founding wood is never at risk.
  • A price reads 200 platinum after a platinum coin, with no dollar value beside it.
  • Pages load faster: the island, each city, the Town Hall, the Capitol Building, the Statehouse, the Arena, the Curator's Office and the changelog.

Fixed

  • A Diplomat message that wraps under the portrait no longer sits tight against it.

0.28.2

Faster empire pages, and advisor tips that stay hidden

My empire and the building and supply pages load faster, Not now hides an art style research tip, and a free Signature no longer shows a cost.

Changed

  • My empire, each building's page and supply lines load faster.

Fixed

  • Not now on an advisor tip to research an art style or one of its ranks now hides the tip.
  • A deck master's Signature that costs no mana no longer shows a cost before its action.
  • Opening Submit art when your gallery is already read no longer sends you through DeviantArt sign-in first.

0.28.0

Turn a gallery raid round, and a Storehouse that keeps raiders out

A deck on its way to the Overgrown Galleries can be called home, a player raid now leaves a city its safe amount, and the advisor tells you when a new building level has room for more workers.

Added

  • While a deck is loading or sailing to the Overgrown Galleries, Return turns it round. It is home in as long as it has been out, nothing is fought and no card is worn.
  • The General's battle history now shows the platinum each gallery win paid.
  • Your advisor now tells you when a new Coffee Shop or Research Institute level has room for more workers in that city.

Changed

  • The Coffee Shop page now ends with every city's stores, since its coffee is shared by the whole empire.
  • Answering a battle offer in one browser tab now closes the same offer in your other tabs.

Fixed

  • A raid on your city now takes only what is above your Storehouse's safe amount. Before, a raider could take everything the fleet could carry.

0.27.1

Art Empires 0.27.1

A city page now agrees with My empire about its own stores, a live raid no longer sticks on the opening hand, and taking your turn keeps the turn.

Fixed

  • A city's page and its building pages now count the art hanging in that city's Art Gallery, so its people, its production rates and its Storehouse countdowns say the same thing My empire says for the same town.
  • Choosing your opening hand in a live raid no longer leaves your board waiting on the other player while the match is played out without you. A board that can no longer follow the match reloads itself.
  • Playing a card or ending your turn puts the turn you are in back on the full 90 seconds, counted from when that turn began, so a shortened turn is no longer taken off you moments after you act.

0.27.0

A wall on the galleries, ten more levels, and stores that tell you when

The Overgrown Galleries stand behind a Town Wall from level 6 and run to level 20, every city store says how long it has before it fills or becomes worth raiding, and an account that signed up with Google can connect DeviantArt.

Added

  • From level 6, the Overgrown Galleries defend themselves behind a Town Wall, five levels below the gallery's own. Level 11 is the first whose wall is tall enough to stop a flier. The island's gallery box tells you the wall you are walking into, and a replay shows the wall the match was played against.
  • The Overgrown Galleries now run to level 20, each level built around one strategy laid on top of the last, with a new deck master from level 16 and two Legendary cards at 20. A level opens by itself once every card it fields is in the pool.
  • Every resource bar in a city carries a countdown: how long until the stock passes the amount a raid cannot take, how long until the Storehouse is full, or how long until coffee runs out when it is being drunk faster than it grows. The bar's tooltip carries both crossings.
  • Beside a city's stocks is its Storehouse line: the levels it has, the room they hold and how much of that is safe from a raid. The city page, every building page, My empire, the Capitol Building and the Statehouse all say it the same way.
  • Your advisor now asks you to connect DeviantArt once you have chosen a starter deck, and to submit a piece once you are connected. Neither pays, and Not now takes either away for good.
  • A Shipping Office sells one paid supply line for each level it has reached: one at level 1, two at level 2. Your empire's free coffee line is never counted against that.

Changed

  • The upgrade panel for a Shipping Office prints what the next level buys: how much it can send a day, and how many paid lines it sells.
  • The steampunk buildings no longer sit in a pale smear on a dark page, and the steampunk Shipping Office is redrawn in the slate, copper and brass the rest of that art style is painted in.

Fixed

  • An account that signed up with Google can connect DeviantArt. It confirms with Google in place of the password it never had.
  • Confirming where your first city goes takes you to that city. It used to leave you on the empire overview.
  • Your advisor stops suggesting a Shipping Office for a Coffee Shop that already stands on a coffee island and needs nothing shipped to it.

0.26.0

Art Empires 0.26.0

Deck master Signatures now show and pay an activation cost, including Halo Ridge Stalker's one-mana balance correction.

Changed

  • Deck master Signatures show their activation cost and pay that mana when they fire. Manual Signatures wait when the player cannot afford them, and automatic Signatures do not fire until their cost is available.
  • Signature controls, card faces and battle messages use the same activation-cost reading, with free Signatures remaining the default for older cards.

Fixed

  • Halo Ridge Stalker's Signature now carries its intended one-mana activation cost in the accepted event and card projections.

0.25.0

Research on the leaderboard, platinum for artists, and a deck slot per office

Researching technologies now scores on a board of its own and in your overall rank, an accepted card pays its artist platinum, and each Curator's Office holds its own decks.

Added

  • Your research now scores on its own leaderboard, counted in your overall rank: ten points a technology, and a quarter point for every research point it cost.
  • An accepted card pays its artist platinum: 100 for your first, 25 for each one after, up to 250 in any 30 days. See After you submit.
  • Sending a deck to a city that already holds one offers a swap. A ship leaves each Port, and both decks land together.
  • A deck master's Signature can name a minion type, the same way a card's abilities can.
  • New-player protection has a help page of its own, and the dove beside a town name opens it. The raid box tells you how long yours has left and that raiding ends it for good.

Changed

  • Each Curator's Office holds its own decks, and there is no empire-wide limit any more. A city holding more decks than its office allows moves the spares into free slots as soon as any open.
  • The Art Studio opens a pack on the focus you printed with last, so printing for one artist or one card no longer means finding the choice again.
  • Another player's Diplomat, and the blank mannequin standing in for an avatar they have not uploaded, are drawn in their empire's art style, not yours.
  • A building page groups the luxury producers together when it lists the same building in your other cities.
  • Protection countdowns tick by the second wherever they are shown.

Fixed

  • A building's worker and researcher sliders open at the city you are looking at. They used to keep the last city's values until you refreshed.
  • Your advisor stops telling you to build a Curator's Office in a city where one is already going up.

0.24.0

Decks live at their own Curator's Office

A deck now sails only to a city whose Curator's Office has a free slot, each office shows the decks in its own city, and automatic battles finish the kills they start.

Changed

  • A deck can only be sent to a city with a Curator's Office and a free deck slot. The Port marks cities without room.
  • Each Curator's Office shows only the decks in its own city, and a deck on its way there is marked On the way here. A new deck is made in that office's city.
  • Your advisor suggests selling at the Auction House only when a city's store is full.
  • Research waits and countdowns longer than a day show days, such as 1d 6h.

Fixed

  • In automatic battles, once minions start on a kill, the rest of the group finishes it.

0.23.0

Auto add cards and every Overgrown Gallery level

The deck editor can fill a deck for you, Overgrown Gallery levels 5 to 10 open as their cards arrive, and abilities can name a minion type.

Added

  • Auto add cards in the deck editor fills a short deck from your free cards, and adds a deck master if it has none. It keeps what you already put in and leaves Save to you.
  • Overgrown Gallery levels 5 to 10 each open as soon as all of their cards are in the game.
  • An ability aimed at minions can name a minion type: give every friendly Slime +1/+1, or destroy a damaged Dragon. A summoned minion keeps its card's type.
  • Angel, Dragon, Merfolk, Nekomimi and Statue are new minion types, people are typed by what they do (Cleric, Cyborg, Engineer, Mage or Warrior), and Folk is gone.

Changed

  • Your decks at the Curator's Office are a grid of boxes. The deck master's name opens that card, the count shows only while a deck is short, and New deck opens an Unnamed Deck in the editor.
  • Taking a deck apart is now Delete deck, which asks first and puts its cards back in your collection.
  • An Art Gallery shows one copy of each card. A card already on the wall says Already hung in the collection below it.
  • Choose how many transports sail on a raid with a slider.
  • Every building page ends with the city's resources, headed with the city's name.
  • The city menu shows each building's level beside its name.

Fixed

  • A card on an Art Gallery wall shows the satisfaction it gives at its condition, not the figure for a Pristine copy.
  • The rates beside a worker slider count your technologies and art movement, so they match the resource bar.
  • An ability that destroys or returns every minion on a side now reaches all of them, not only the first.

0.22.0

Platinum, Appraisers and paid supply lines

Overgrown Gallery wins now pay platinum, which buys a city's last building plot and extra supply lines, and Appraisers can look inside another player's city before you raid it.

Added

  • Winning at the Overgrown Gallery pays platinum, shown in the menu bar beside your General. Your first win at each level pays the most, and it comes home in the hold with the rest of the loot.
  • Every city has two more building plots: one opens with Urban Planning research, and the other is unlocked with platinum.
  • Train Appraisers at the new Appraiser's Office and send them to another player's city to read its buildings, its Storehouse or a sample of its deck, or to find weak points in its wall before a raid. Warders trained at your Art Gallery catch the ones sent to you. See Scouting.
  • A supply line beyond your free coffee line can carry any resource, for platinum, 30 days at a time.
  • The details of a card list every copy you own: its grade, and whether it is in a deck, on a gallery wall, for sale or at sea.
  • Your Diplomat can mark a conversation as unread.
  • Your advisor tells you what an Auction House is for, and when something goes on sale there.
  • Hover over a resource's bar to see how much you hold out of how much you can store.
  • Generate Entire Card with AI on the submit form writes a card's name, text and numbers from its picture.

Changed

  • The Shipping Office writes each supply line as one sentence you set with dropdowns, says why a run sent nothing, and lists its recent shipments.
  • Losing a raid on another player wears the attacker's fallen cards and deck master. The defender's cards never wear.
  • A repair takes time for each grade of wear, and the card keeps its old grade until it is done. You can repair while other cards are still on the bench.
  • The Auction House shows cards for sale as full cards, with filters folded behind one button.
  • The deck editor shows your deck master first.
  • When shipping resources, the -1k button sits before the amount.

Fixed

  • Sending a reply to your Diplomat no longer scrolls the page to the top.
  • A supply line no longer says every city is topped up when its next run is about to send.

0.21.0

Every town's copy of a building, one press away

A building's page lists that building in each of your towns, every city's menu opens on its island, and a raid on a player who is not there can be played by hand.

Added

  • A building's page carries a row of the towns where you have one, with the level each has reached. Press one to read that town's. A town with two Storehouses shows both.
  • The list under a city in My empire opens with Island at its address, drawn with that island's own tile from the world map.
  • Your Diplomat has a sheepish face to send, and the emotion picker is a grid that fits the screen you are on.

Changed

  • When you raid someone who has not played in a long time, you can take the controls and play the match yourself. Their deck plays their side. Against everyone else, you still play by hand only if they do too.

Fixed

  • Your advisor no longer asks you to upgrade a Statehouse your crews are already building to that level.
  • Generate with AI on the submit form answers again, and a reply is no longer thrown away for using a word like bearer.
  • The options in a dropdown are drawn in your colour scheme, so they can be read in dark mode.

0.20.0

Every deck lives in a city

Your decks each sit in one city, defend it from the Town Wall and sail between your cities, and your advisor's tips no longer hold up the page.

Added

  • Every one of your decks is in one city, and one of them defends it. The Defence box sits under that city's Town Wall, and a city with no deck defends with its wall alone.
  • Send a deck to another of your cities from a Port. It walks free across its own island, and it defends nothing until it lands.
  • A raid takes only the decks in the city it leaves from.
  • When you suggest a card yourself, a second Generate with AI proposes its class, numbers, abilities and rarity from your piece and the name, flavour and description you have typed. Change any of it before you submit.
  • The upgrade panel lists what the busy construction crews are building, with a link to each.
  • Lines in the changelog link to the help pages for what they mention.

Changed

  • Your advisor's tips load after the page has drawn and refresh only when something has changed, so moving around the game no longer waits on them.
  • Every page that reads your research is faster.
  • The reminder we email when you have been away says that your account will be deactivated, when, and what it costs you. Turn those emails off in settings.

Fixed

  • The battle offer, raid arrival and match result dialogs put their buttons on the right, like every other dialog.
  • Your advisor no longer asks the server over and over behind a clock that has stood still, and a tab left open while you signed out elsewhere wakes up when you sign back in.

0.19.0

Raids between players

Raid your neighbours, defend your cities with a deck and a Town Wall, and play the battle yourself when both of you are online.

Added

  • Raids between players. Send a deck at a neighbour from their city page and choose the ships. The defender is told the moment it sails, and raids on one city queue.
  • Post a deck to defend each city from its Defence box. A city with no posted deck defends with any free deck of yours, or with its Town Wall alone.
  • When a raid lands, both players are offered the controls for sixty seconds. If both take them, you play it live with a turn clock and choose opening hands at the same time; anyone who does not is played by their deck's playstyle.
  • Loot leaves the defender's store as it is loaded and reaches the attacker when the fleet is home. An attacker can cast off before loading is done.
  • New accounts are protected from raids for their first days, shown by a dove beside the town's name. Attacking another player ends it.
  • The PvP leaderboard ranks players by raids won, with Attacker and Defender records.
  • Your General lists raids you sent and raids on your cities as soon as they are fought, with a loading countdown and a replay, and counts down to the next raid in the menu, red when one is coming at you.
  • Choose a deck's playstyle: Automatic, Aggro, Midrange or Control. It plays any side nobody is controlling.
  • Replays can be paused and stepped a turn at a time.
  • Open a neighbour's city and send them resources from your Port.
  • Archive a Diplomat conversation, and reply with OK, a thumbs up, a Deal sign or no picture.
  • The menu lists each city's buildings under it.
  • The deck editor shows the deck's mana curve beside its name.
  • Choose how many settlers sail with an expedition, up to what the new city's Town Hall supports.

Changed

  • The Town Wall is the only target an attack may take until it falls, and grows more slowly with its level.
  • Overgrown Gallery raids are fought by hand, with no autoplay or skip.
  • Battles animate more: targets rise when a minion picks one, hits shake what they strike, destroyed cards shake before they leave, and played cards float between the boards before landing.
  • A live battle pauses five seconds between turns so the last turn can finish playing out.
  • Building pages put the level in the title, what a level buys above its price, and both buttons on one row. The upgrade rebate is shown as a figure.
  • The Port sends its hold with one button per city, names both ends of a shipment and links them, and steps amounts by 1k.
  • Island addresses read as Island at 48:27.
  • A gallery card shows its worth as satisfaction.
  • Public profiles lay out leaderboard ranks in columns on phones and tablets.
  • A Statehouse level now costs the same as the same Capitol Building level.

Fixed

  • The Diplomat's reply box empties after sending, and Send stays off until there is something to send.

0.18.0

Art styles, supply lines and the Town Wall

Adopt an art style for your empire, send coffee on a standing supply line, and research new branches that open more cities, taller walls and focused packs.

Added

  • Art styles. Research Movements at the Research Institute, then adopt a style at the Capitol Building. A style has a bonus and a drawback for every city, and changing it starts a period of unrest.
  • Your buildings, advisor, Generals, Diplomats, crews and scenes are drawn in your empire's art style, and as wireframes during unrest.
  • The Shipping Office runs a coffee supply line: a standing order that sends spare coffee from its city to your other cities every 1 to 24 hours.
  • Recall a shipment still at sea from the Port or My empire. The whole hold comes home after as long as it had been out.
  • In an Arena match, a Town Wall can stand in front of the defender. It guards the deck master, hits back when attacked, and gains Reach from level 6.
  • Four new research branches: Civics, Fortification, Trade and Curation. They raise the city cap, let walls grow past levels 10, 20 and 30, add Auction House listings and reach, and improve repairs, recycling, collection room and deck slots. Empires that already had more cities or taller walls keep them.
  • Research tiers now need a Research Institute level, and tier 2 of Resources adds Stoneworking, Coffee Cultivation, Glassmaking and Mana Extraction.
  • Focus a pack at the Art Studio from level 3, towards new releases, a class, a minion type, a keyword, an artist or a named card.
  • The collection leaderboard ranks players by the different cards they hold and by complete artist portfolios, and the overall board now counts it.
  • The PvE leaderboard shows gallery levels and your raid record. Each leaderboard has a help page explaining its score.
  • Choose your time zone in Settings. Every time in the game is shown in it.
  • A public profile can show pronouns and a country with its flag.
  • The deck editor has a cards view with a minus and plus on every card, Reset deck, and deck masters added like any other card.
  • Advisor tips suggest building a Town Wall, practising against one in the Arena, and raising it to level 6.
  • The Diplomat shows each player's avatar beside their name.

Changed

  • The Research Institute's research is split into an overview and a tab per branch.
  • An Auction House sees and buys listings within its level plus one hexes. For sale is split into cards, with card filters, and resources, priced per unit.
  • From September 16, Research Institute levels cost glass and less stone. Levels already built keep what they cost.
  • Battles no longer end at thirty turns. Once a deck runs out, Depleted damage rises with every draw until the match ends.
  • The battlefield is redesigned: both boards form one card, tiles show the card's art with the name on hover, targeting minions land first and then pick a target, and the hand is a grid of six on desktop. Cards drawn over a full hand are wiped away.
  • Card filters fit on one line with dropdowns for classes, types, keywords, rarities and sort, and keep the page where it was scrolled.
  • Signing in returns you to the page you were on. The Submit page asks for email confirmation and a DeviantArt connection itself.
  • The leaderboard shows each player's avatar and a message icon beside their name.
  • The advisor box can be closed with an X, which stops tips showing in game screens.
  • The footer links to the Discord server.

Fixed

0.17.0

Diplomats, Generals and profiles

Write to other players through your Diplomat, follow your battles with your General, and every player now has a public profile.

Added

  • The Diplomat, a second advisor in the menu bar. Write to other players by display name, pick one of ten emotions for each message, and block or report a conversation. Choose from four Diplomats in Settings.
  • You get a notification when a Diplomat message arrives.
  • The General, a third portrait in the menu bar, reports your raids: those still under way and those fought, with outcome, loot and replay. Choose from four Generals in Settings.
  • Every player has a public profile with an avatar, a short bio, an optional DeviantArt link, leaderboard ranks and the cards made from their own art. Player names link to it, and a profile can be reported.
  • Filter cards by rarity on the card list, in the deck editor, on the Art Gallery wall and in the recycler.
  • The advisor asks you to name each new city still called Settlement.
  • Settings has an email choice for updates on feedback you posted.

Changed

  • From September 16, every producer, the Lumber Yard included, adds 2% a level, and production bonuses are no longer capped. Resources produced before then are kept.
  • Your display name, password and sign-in connections are on Settings. Profile opens your public profile.
  • A raid under way shows in the Overgrown Gallery box in place of the Raid button.
  • Sell spare resources waits until you have an Auction House and opens the highest one. The idle crew tip waits until the city can afford something, and the corruption tip hides while the Statehouse upgrade that ends it is going up.
  • Tips that repeat are listed after tips you finish once.
  • Emails count when they are opened and when their links are followed. The Privacy page explains how.
  • The Auction House says for sale, and asks where to deliver only when there is something to buy.
  • The Statehouse panel shows the level needed, and a Town Hall named in a build page lock links to this city's Town Hall.

Fixed

  • A build tip no longer sends you to a city with no free plot for the building.

0.16.0

Wear and repair

Cards lost in deeper gallery raids wear down and can be repaired, email preferences arrive, and the advisor has many more tips.

Added

  • Losing an Overgrown Gallery raid at level 2 or deeper wears the cards destroyed in the match, and your deck master, by one grade. Worn cards fight with lower stats, and a Ruined card cannot fight.
  • Repair worn cards for mana in the Curator's Office.
  • Before a raid that can wear cards, you are warned about Fragile cards in your deck and can repair them first.
  • A worn card on an Art Gallery wall supports fewer people. Hanging a card and adding one to a deck take your best copy, and Use your best copies swaps worn copies for better spares.
  • Settings has an Email card to choose which emails you get, and every email will carry unsubscribe links.
  • Accounts unused for 90 days can be deactivated after a warning. Signing in again reactivates the account with a new capital.
  • The advisor has new tips for luxury goods, founding more cities, research, the Auction House, repairs, your deck and more.
  • The advisor tells you when you drop on a leaderboard.
  • Illustrated scenes on empty, waiting and finished screens.

Changed

  • Leaderboards list every player, fifty to a page, and open on the page with your own rank.
  • Game screens load with far fewer database queries.
  • The phone menu stays until the full menu bar fits on one line.

Fixed

  • Pressing a switch in Settings no longer jumps back to the top of the page.
  • A tip for a building you already have opens that building, not an empty plot.

0.15.0

Meet your advisor

An advisor replaces the opening tutorial, your first gallery fight is a short walk away, and city plots can be rearranged.

Added

  • An advisor replaces the opening tutorial. It suggests what to do next and appears at the top of every game screen. Tutorial steps you already finished carry over, and their rewards are now collected from its tips. Choose your advisor in Settings, or keep it only in the menu bar.
  • The advisor tells you when a city's construction crew has nothing to build.
  • Rearrange the order of a city's building plots. Buildings stay where they are; only the cards move.
  • Level 1 of the Overgrown Gallery can be raided on foot from a city on its island, with no Port or ship.
  • Once you have beaten every open gallery level, you can fight the highest one again for a small drop.
  • My empire shows what is being built in each city, with its progress, and an idle crew where nothing is.
  • Confirming your email address now signs you in and takes you to your city.

Changed

  • You are offered notifications while a build with more than five minutes to go is running or a raid is out.
  • A finished building's notification opens that building's page.
  • Pack cards flip over to reveal themselves.
  • On phones, the menu opens over the page without pushing it down.

Fixed

  • A build you finish early no longer sends a notification when its original time comes.

0.14.0

A faster first day

Early builds are quicker and cheaper, city and empire pages show more at a glance, and notifications now reach your devices.

Added

  • Finish a build free once five minutes or less remain.
  • The first time your empire builds each level of a building, part of its price comes back when the build completes.
  • Tutorial steps you complete early now count, and the tutorial card names your next two steps and counts down to affording its building.
  • Building plots count down to when your city can afford their next upgrade, and turn green when it can afford it now.
  • My empire shows every transport at sea.
  • Settings can send a test notification to a device that has notifications on, and says what is broken if it does not arrive.

Changed

  • Tutorial building steps no longer pay wood. The first-build refund replaces it.
  • My empire city cards lead with their island, show their Port, and lay out resources in up to four columns. City pages use the same columns.
  • Resource bars fill against the whole store and change colour as it fills.
  • Islands are labelled by their hex position, and My empire sits in the breadcrumb trail between the map and the island.
  • Building plots show five across on desktop and three across on tablets.
  • Players with no activity in the last seven days show grayed out.
  • Action buttons sit on the right, the Workers button is now Assign Workers, and an arrived raid's play button sits beside its card.
  • Cards let their rarity tint show through the text panel, with darker borders in light mode, and bordered boxes have a faint background.
  • Page titles read “page - Art Empires”, and the site icon is the Town Hall.
  • Once notifications are on for a device, Settings offers a test in place of turning them off. To stop a device, block notifications in its browser settings.

Fixed

  • Notifications are now delivered. Until this release they were not reaching any device.
  • Card flavour text that overflows no longer clips the panel's rule.

0.13.0

A video on the home page

The home page now shows a video, and the game uses Google Analytics to understand traffic.

Changed

  • The home page now shows a video in place of the card.
  • Art Empires now uses Google Analytics to understand traffic. The Privacy page explains what it records and links to Google's privacy policy.

0.12.0

More Overgrown Galleries to raid

Overgrown Gallery levels 2, 3 and 4 are now playable, with larger rewards and recorded battles.

Added

  • Overgrown Gallery levels 2, 3 and 4 are now playable. Face new cards and earn more resources and gold at each level.
  • Arena and gallery matches now keep their decks and moves as you play. Reload to resume your match, and watch new gallery replays from their recorded moves.
  • The home page now features the Ceiling-Dusting Witch card.

Changed

  • A minion with both Guard and Reach now blocks flying attackers.
  • Gallery help marks levels 1 to 4 playable and has previous and next buttons between level pages. Other help pages now reflect the playable game and opening tutorial.

0.11.1

Art Empires 0.11.1

Cities that already have two Storehouses can now finish the opening tutorial cleanly.

Fixed

  • The opening tutorial now reconciles a city that already has both Storehouses, advances past the unavailable build step, and grants its 100-wood reward once.

0.11.0

Art Empires 0.11.0

A smoother guided opening, a free first-raid skip, and clearer mobile navigation.

Added

  • Your first raid comes with one free skip of the wait. Later raids wait normally, including a second attempt after a loss.

Changed

  • The guided opening follows you onto the Port and island pages, highlights the Overgrown Gallery, and shows the next step on your raid page after a win.
  • Google and email registration are shown as separate choices, with clearer guidance about your required public display name.
  • The mobile menu blurs the page behind it, keeps background scrolling still, and closes when you release a tap outside it.
  • The redundant Home menu entry is removed. Use the game title to return home.

Fixed

  • Following the game title while signed in returns to your city or empire during in-game navigation.
  • Build a Port now highlights the berth where a Port can be built.
  • Staff account resets also restart gallery progress while preserving raid history and replays.
  • Staff gold adjustments and account resets clear hidden debt so later rewards remain available.
  • The staff tutorial-reset control now uses the standard amber staff frame.

0.10.0

The first gallery raid

Sail to the Overgrown Gallery, bring home loot, and keep your appearance settings across browsers.

Added

  • Raid the level 1 Overgrown Gallery on your home island with a deck and transport ships. Play the battle yourself or choose autoplay, bring resources and gold home, and watch its replay. Levels 2 and above are not playable yet.
  • The PvE leaderboard now ranks gallery progress and win rate.
  • Town Halls grow visibly through ten appearances in every artwork theme. Island cities show their level below their name, and Town Hall help shows each appearance.
  • Card names inside summon abilities open the named card. Gallery help shows submitted cards where available.

Changed

  • The opening tutorial now leads you through building a Port, buying a transport, and winning your first gallery raid before Arena practice. Rewards use resource icons.
  • Tutorial progress follows completed steps when new steps are added. Staff can restart their own tutorial from Settings.
  • Choose dark or light in Settings and carry it across browsers with your account. Signed-out visitors initially follow their device appearance.
  • The account menu displays your name and a user icon, with Profile then Settings at the top.
  • Feedback defaults to highest score, with older items first when scores tie.
  • The footer identifies the alpha and links to feedback and release notes. The world map uses the full page without a footer.

Fixed

  • Changing a proposed card class clears abilities the new class cannot carry.
  • Battle effects animate every affected tile, including a Location reaching toward its target.
  • Completed raid replays no longer offer move controls.

0.9.0

Cards in motion

Open cards from the Arena log and watch drawn cards arrive in your hand.

Added

  • Card names in the Arena’s What happened log now open the card, including cards that have left the board.
  • Cards drawn by your cards and Signatures rise from their source and settle into your hand, one at a time. Reduced motion skips the animation.

Changed

  • Staff can repair older starter-deck copies by moving them to the current edition. Your history records who made the correction and why.

Fixed

  • Notification setup is offered only when the server has a working notification sender.

0.8.0

Art Empires 0.8.0

Settings, city levels on island tiles, clearer card text, and staff usage analytics.

Added

  • Settings under Profile, with tutorial and notification preferences. Notification delivery is not switched on yet.
  • A Town Hall browser icon and home-screen app icons.
  • Staff usage analytics for pages, screen-size categories, countries, buildings and activities.

Changed

  • Island city tiles show the city level.
  • Abilities affecting the same target use shorter combined text.
  • Daily usage totals are kept permanently. The Privacy page explains the expanded counts and removal of the usage-count opt-out.

Fixed

  • Found-a-city notices open the correct Port help page.
  • Weathered Colonnade help now describes its random damaged friendly target and recurring defence effect.
  • Staff analytics opens on the last 30 days by default.

0.7.0

Art Empires 0.7.0

Equipment slots, Location discounts, named Signature summons, and clearer card help.

Added

  • Equipment now has Head, Body, Back and Hands slots. Each minion can wear one piece in each slot. Previously printed equipment without a slot uses Body.
  • Locations can reduce the cost of a card class while in play. Discounts combine and respect the highest stated minimum without raising a card’s printed cost.
  • Deck master Signatures can summon a named card, with its stats saved when the card is approved.
  • Overgrown Galleries help includes level rosters and card details. The encounters remain unavailable.

Changed

  • Starter card flavour and descriptions have been refreshed, and target wording is shorter.
  • Superadmins can open the current card edition editor from printed card details throughout the game.

Fixed

0.6.0

Deck-master discount minimums

Choose how low a deck master’s discount can bring a card’s mana cost.

Added

  • When submitting or reviewing a deck master, choose the minimum mana cost for its discount Signature. The card text shows that minimum, and practice matches apply it.

Changed

  • Existing discount Signatures show their minimum of 1 mana. Cards already below a chosen minimum keep their printed cost.

0.5.1

Art Empires 0.5.1

Live affordability updates, clearer card text and corrected automatic card pricing.

Fixed

  • Pack and transport purchase controls now update as your resources accrue, without a page reload.
  • Automatic card pricing now accounts for combined recurring effects, random targets and board removal.

Changed

  • Consecutive abilities aimed at the same target share one sentence on a card.
  • Card editions now read as 1st ed., 2nd ed. and so on.

0.5.0

Art Empires 0.5.0

More card targets, clearer pack costs and help that reflects what you can play.

Added

  • Card abilities can target a random friendly or enemy minion, any random minion, or a random friendly, enemy or any character. Character targets can include deck masters.
  • More card effects can target every friendly minion.

Fixed

  • Effects sharing a random target keep the same selected body when an earlier effect changes its qualifying condition, such as healing a damaged minion before giving it defence.
  • The Art Studio shows missing gold and mana and disables paid pack printing until you can afford it. Your first free pack remains free.
  • Unfinished starter decks are marked Coming soon and show their submission progress.
  • Help now marks working buildings, decks, resources and Arena keywords as playable while keeping unfinished mechanics labelled.

0.4.0

Art Empires 0.4.0

Trade cards and resources, recycle spare copies, and build abilities with precise targeting conditions.

Added

  • Buy and sell cards and resource lots at player-set prices in the Auction House, with delivery by transport.
  • Recycle spare cards for mana at the Curator’s Office, with filters and a full selection preview before confirming.
  • Give card abilities and Signatures conditions based on a target’s attack, health, damage or defence.

Changed

  • New packs and market card purchases require room in your collection. Listed cards, cards in transit and unopened packs count toward the limit. Existing cards and paid packs are kept.
  • Research becomes available when you have its points banked. Existing selected projects still finish on their original terms.
  • The Art Studio costs less wood to build.
  • Random targets are labelled and rolled from the match seed. Effects naming the same random target share their choice. Saved practice matches from the previous engine restart.

Fixed

  • Cards hanging in an Art Gallery cannot also be saved into a deck.
  • Submission review shows readable refusal messages.
  • Removed the redundant Home button from the world map.

0.3.0

Art Empires 0.3.0

Research technologies and a longer guided opening, with clearer building and tutorial controls.

Added

  • Research Luxury Production, Efficient Forestry and Specialized Tools at your Research Institute. Discoveries apply across your empire and finish as researchers earn their price.
  • Continue the tutorial after your first pack through a larger workforce, the Research Institute and specialty production.
  • See active construction on the build chooser and open each building’s help page directly.

Changed

  • Specialty buildings and new specialty-worker assignments now require Luxury Production. Existing specialty-building owners receive this discovery automatically. Basic research consumes no glass.
  • Completed tutorial steps with no reward advance automatically. Tutorial links name their destination city, and Show tutorials on your profile controls visibility.
  • The home page introduces the playable alpha and links to feedback.

Fixed

  • Tutorial highlights clear when their task is complete, and Hide stays out of the way while a reward is ready.
  • Starter-deck confirmation buttons fill the dialog width on small screens.

0.2.0

Google sign-in

Google sign-in is now available.

Added

  • Sign in or create an account with Google. Existing players can connect Google from their profile.

0.1.0

Art Empires 0.1.0

Hang cards in your Art Gallery, follow the opening tutorial through your first pack, and browse your collection more easily.

Added

  • Hang owned cards in the Art Gallery to support more citizens. Cards on a wall cannot also be used in a deck.
  • The opening tutorial now guides you through a practice match and your first Art Studio pack, with rewards for the pack price.
  • Feedback items can link to related ideas and show which work blocks them.
  • Privacy and terms pages are available from the footer.

Changed

  • Filter and page through cards in the Gallery and deck editor. Unavailable cards show where their copies are being used.
  • Profile links and sign out are grouped in the main menu.
  • Basic usage counts record daily screen totals. You can exclude your browser on the privacy page.

Fixed

  • Main-menu submenus work on touch screens and stay within the viewport.
  • Tutorial highlights follow the next action, including Town Hall completion, starter-deck selection and the Storehouse.
  • Unavailable starter decks are clearly marked, and the Curator’s Office has clearer spacing.
  • Assigning workers preserves population growth and the income earned between citizen arrivals.

0.0.1

Art Empires 0.0.1

The first Art Empires alpha release brings city building, artwork cards and Arena practice together.

Added