Changelog

0.20.0

Every deck lives in a city

Your decks each sit in one city, defend it from the Town Wall and sail between your cities, and your advisor's tips no longer hold up the page.

Added

  • Every one of your decks is in one city, and one of them defends it. The Defence box sits under that city's Town Wall, and a city with no deck defends with its wall alone.
  • Send a deck to another of your cities from a Port. It walks free across its own island, and it defends nothing until it lands.
  • A raid takes only the decks in the city it leaves from.
  • When you suggest a card yourself, a second Generate with AI proposes its class, numbers, abilities and rarity from your piece and the name, flavour and description you have typed. Change any of it before you submit.
  • The upgrade panel lists what the busy construction crews are building, with a link to each.
  • Lines in the changelog link to the help pages for what they mention.

Changed

  • Your advisor's tips load after the page has drawn and refresh only when something has changed, so moving around the game no longer waits on them.
  • Every page that reads your research is faster.
  • The reminder we email when you have been away says that your account will be deactivated, when, and what it costs you. Turn those emails off in settings.

Fixed

  • The battle offer, raid arrival and match result dialogs put their buttons on the right, like every other dialog.
  • Your advisor no longer asks the server over and over behind a clock that has stood still, and a tab left open while you signed out elsewhere wakes up when you sign back in.

0.19.0

Raids between players

Raid your neighbours, defend your cities with a deck and a Town Wall, and play the battle yourself when both of you are online.

Added

  • Raids between players. Send a deck at a neighbour from their city page and choose the ships. The defender is told the moment it sails, and raids on one city queue.
  • Post a deck to defend each city from its Defence box. A city with no posted deck defends with any free deck of yours, or with its Town Wall alone.
  • When a raid lands, both players are offered the controls for sixty seconds. If both take them, you play it live with a turn clock and choose opening hands at the same time; anyone who does not is played by their deck's playstyle.
  • Loot leaves the defender's store as it is loaded and reaches the attacker when the fleet is home. An attacker can cast off before loading is done.
  • New accounts are protected from raids for their first days, shown by a dove beside the town's name. Attacking another player ends it.
  • The PvP leaderboard ranks players by raids won, with Attacker and Defender records.
  • Your General lists raids you sent and raids on your cities as soon as they are fought, with a loading countdown and a replay, and counts down to the next raid in the menu, red when one is coming at you.
  • Choose a deck's playstyle: Automatic, Aggro, Midrange or Control. It plays any side nobody is controlling.
  • Replays can be paused and stepped a turn at a time.
  • Open a neighbour's city and send them resources from your Port.
  • Archive a Diplomat conversation, and reply with OK, a thumbs up, a Deal sign or no picture.
  • The menu lists each city's buildings under it.
  • The deck editor shows the deck's mana curve beside its name.
  • Choose how many settlers sail with an expedition, up to what the new city's Town Hall supports.

Changed

  • The Town Wall is the only target an attack may take until it falls, and grows more slowly with its level.
  • Overgrown Gallery raids are fought by hand, with no autoplay or skip.
  • Battles animate more: targets rise when a minion picks one, hits shake what they strike, destroyed cards shake before they leave, and played cards float between the boards before landing.
  • A live battle pauses five seconds between turns so the last turn can finish playing out.
  • Building pages put the level in the title, what a level buys above its price, and both buttons on one row. The upgrade rebate is shown as a figure.
  • The Port sends its hold with one button per city, names both ends of a shipment and links them, and steps amounts by 1k.
  • Island addresses read as Island at 48:27.
  • A gallery card shows its worth as satisfaction.
  • Public profiles lay out leaderboard ranks in columns on phones and tablets.
  • A Statehouse level now costs the same as the same Capitol Building level.

Fixed

  • The Diplomat's reply box empties after sending, and Send stays off until there is something to send.

0.18.0

Art styles, supply lines and the Town Wall

Adopt an art style for your empire, send coffee on a standing supply line, and research new branches that open more cities, taller walls and focused packs.

Added

  • Art styles. Research Movements at the Research Institute, then adopt a style at the Capitol Building. A style has a bonus and a drawback for every city, and changing it starts a period of unrest.
  • Your buildings, advisor, Generals, Diplomats, crews and scenes are drawn in your empire's art style, and as wireframes during unrest.
  • The Shipping Office runs a coffee supply line: a standing order that sends spare coffee from its city to your other cities every 1 to 24 hours.
  • Recall a shipment still at sea from the Port or My empire. The whole hold comes home after as long as it had been out.
  • In an Arena match, a Town Wall can stand in front of the defender. It guards the deck master, hits back when attacked, and gains Reach from level 6.
  • Four new research branches: Civics, Fortification, Trade and Curation. They raise the city cap, let walls grow past levels 10, 20 and 30, add Auction House listings and reach, and improve repairs, recycling, collection room and deck slots. Empires that already had more cities or taller walls keep them.
  • Research tiers now need a Research Institute level, and tier 2 of Resources adds Stoneworking, Coffee Cultivation, Glassmaking and Mana Extraction.
  • Focus a pack at the Art Studio from level 3, towards new releases, a class, a minion type, a keyword, an artist or a named card.
  • The collection leaderboard ranks players by the different cards they hold and by complete artist portfolios, and the overall board now counts it.
  • The PvE leaderboard shows gallery levels and your raid record. Each leaderboard has a help page explaining its score.
  • Choose your time zone in Settings. Every time in the game is shown in it.
  • A public profile can show pronouns and a country with its flag.
  • The deck editor has a cards view with a minus and plus on every card, Reset deck, and deck masters added like any other card.
  • Advisor tips suggest building a Town Wall, practising against one in the Arena, and raising it to level 6.
  • The Diplomat shows each player's avatar beside their name.

Changed

  • The Research Institute's research is split into an overview and a tab per branch.
  • An Auction House sees and buys listings within its level plus one hexes. For sale is split into cards, with card filters, and resources, priced per unit.
  • From September 16, Research Institute levels cost glass and less stone. Levels already built keep what they cost.
  • Battles no longer end at thirty turns. Once a deck runs out, Depleted damage rises with every draw until the match ends.
  • The battlefield is redesigned: both boards form one card, tiles show the card's art with the name on hover, targeting minions land first and then pick a target, and the hand is a grid of six on desktop. Cards drawn over a full hand are wiped away.
  • Card filters fit on one line with dropdowns for classes, types, keywords, rarities and sort, and keep the page where it was scrolled.
  • Signing in returns you to the page you were on. The Submit page asks for email confirmation and a DeviantArt connection itself.
  • The leaderboard shows each player's avatar and a message icon beside their name.
  • The advisor box can be closed with an X, which stops tips showing in game screens.
  • The footer links to the Discord server.

Fixed

0.17.0

Diplomats, Generals and profiles

Write to other players through your Diplomat, follow your battles with your General, and every player now has a public profile.

Added

  • The Diplomat, a second advisor in the menu bar. Write to other players by display name, pick one of ten emotions for each message, and block or report a conversation. Choose from four Diplomats in Settings.
  • You get a notification when a Diplomat message arrives.
  • The General, a third portrait in the menu bar, reports your raids: those still under way and those fought, with outcome, loot and replay. Choose from four Generals in Settings.
  • Every player has a public profile with an avatar, a short bio, an optional DeviantArt link, leaderboard ranks and the cards made from their own art. Player names link to it, and a profile can be reported.
  • Filter cards by rarity on the card list, in the deck editor, on the Art Gallery wall and in the recycler.
  • The advisor asks you to name each new city still called Settlement.
  • Settings has an email choice for updates on feedback you posted.

Changed

  • From September 16, every producer, the Lumber Yard included, adds 2% a level, and production bonuses are no longer capped. Resources produced before then are kept.
  • Your display name, password and sign-in connections are on Settings. Profile opens your public profile.
  • A raid under way shows in the Overgrown Gallery box in place of the Raid button.
  • Sell spare resources waits until you have an Auction House and opens the highest one. The idle crew tip waits until the city can afford something, and the corruption tip hides while the Statehouse upgrade that ends it is going up.
  • Tips that repeat are listed after tips you finish once.
  • Emails count when they are opened and when their links are followed. The Privacy page explains how.
  • The Auction House says for sale, and asks where to deliver only when there is something to buy.
  • The Statehouse panel shows the level needed, and a Town Hall named in a build page lock links to this city's Town Hall.

Fixed

  • A build tip no longer sends you to a city with no free plot for the building.

0.16.0

Wear and repair

Cards lost in deeper gallery raids wear down and can be repaired, email preferences arrive, and the advisor has many more tips.

Added

  • Losing an Overgrown Gallery raid at level 2 or deeper wears the cards destroyed in the match, and your deck master, by one grade. Worn cards fight with lower stats, and a Ruined card cannot fight.
  • Repair worn cards for mana in the Curator's Office.
  • Before a raid that can wear cards, you are warned about Fragile cards in your deck and can repair them first.
  • A worn card on an Art Gallery wall supports fewer people. Hanging a card and adding one to a deck take your best copy, and Use your best copies swaps worn copies for better spares.
  • Settings has an Email card to choose which emails you get, and every email will carry unsubscribe links.
  • Accounts unused for 90 days can be deactivated after a warning. Signing in again reactivates the account with a new capital.
  • The advisor has new tips for luxury goods, founding more cities, research, the Auction House, repairs, your deck and more.
  • The advisor tells you when you drop on a leaderboard.
  • Illustrated scenes on empty, waiting and finished screens.

Changed

  • Leaderboards list every player, fifty to a page, and open on the page with your own rank.
  • Game screens load with far fewer database queries.
  • The phone menu stays until the full menu bar fits on one line.

Fixed

  • Pressing a switch in Settings no longer jumps back to the top of the page.
  • A tip for a building you already have opens that building, not an empty plot.

0.15.0

Meet your advisor

An advisor replaces the opening tutorial, your first gallery fight is a short walk away, and city plots can be rearranged.

Added

  • An advisor replaces the opening tutorial. It suggests what to do next and appears at the top of every game screen. Tutorial steps you already finished carry over, and their rewards are now collected from its tips. Choose your advisor in Settings, or keep it only in the menu bar.
  • The advisor tells you when a city's construction crew has nothing to build.
  • Rearrange the order of a city's building plots. Buildings stay where they are; only the cards move.
  • Level 1 of the Overgrown Gallery can be raided on foot from a city on its island, with no Port or ship.
  • Once you have beaten every open gallery level, you can fight the highest one again for a small drop.
  • My empire shows what is being built in each city, with its progress, and an idle crew where nothing is.
  • Confirming your email address now signs you in and takes you to your city.

Changed

  • You are offered notifications while a build with more than five minutes to go is running or a raid is out.
  • A finished building's notification opens that building's page.
  • Pack cards flip over to reveal themselves.
  • On phones, the menu opens over the page without pushing it down.

Fixed

  • A build you finish early no longer sends a notification when its original time comes.

0.14.0

A faster first day

Early builds are quicker and cheaper, city and empire pages show more at a glance, and notifications now reach your devices.

Added

  • Finish a build free once five minutes or less remain.
  • The first time your empire builds each level of a building, part of its price comes back when the build completes.
  • Tutorial steps you complete early now count, and the tutorial card names your next two steps and counts down to affording its building.
  • Building plots count down to when your city can afford their next upgrade, and turn green when it can afford it now.
  • My empire shows every transport at sea.
  • Settings can send a test notification to a device that has notifications on, and says what is broken if it does not arrive.

Changed

  • Tutorial building steps no longer pay wood. The first-build refund replaces it.
  • My empire city cards lead with their island, show their Port, and lay out resources in up to four columns. City pages use the same columns.
  • Resource bars fill against the whole store and change colour as it fills.
  • Islands are labelled by their hex position, and My empire sits in the breadcrumb trail between the map and the island.
  • Building plots show five across on desktop and three across on tablets.
  • Players with no activity in the last seven days show grayed out.
  • Action buttons sit on the right, the Workers button is now Assign Workers, and an arrived raid's play button sits beside its card.
  • Cards let their rarity tint show through the text panel, with darker borders in light mode, and bordered boxes have a faint background.
  • Page titles read “page - Art Empires”, and the site icon is the Town Hall.
  • Once notifications are on for a device, Settings offers a test in place of turning them off. To stop a device, block notifications in its browser settings.

Fixed

  • Notifications are now delivered. Until this release they were not reaching any device.
  • Card flavour text that overflows no longer clips the panel's rule.

0.13.0

A video on the home page

The home page now shows a video, and the game uses Google Analytics to understand traffic.

Changed

  • The home page now shows a video in place of the card.
  • Art Empires now uses Google Analytics to understand traffic. The Privacy page explains what it records and links to Google's privacy policy.

0.12.0

More Overgrown Galleries to raid

Overgrown Gallery levels 2, 3 and 4 are now playable, with larger rewards and recorded battles.

Added

  • Overgrown Gallery levels 2, 3 and 4 are now playable. Face new cards and earn more resources and gold at each level.
  • Arena and gallery matches now keep their decks and moves as you play. Reload to resume your match, and watch new gallery replays from their recorded moves.
  • The home page now features the Ceiling-Dusting Witch card.

Changed

  • A minion with both Guard and Reach now blocks flying attackers.
  • Gallery help marks levels 1 to 4 playable and has previous and next buttons between level pages. Other help pages now reflect the playable game and opening tutorial.

0.11.1

Art Empires 0.11.1

Cities that already have two Storehouses can now finish the opening tutorial cleanly.

Fixed

  • The opening tutorial now reconciles a city that already has both Storehouses, advances past the unavailable build step, and grants its 100-wood reward once.

0.11.0

Art Empires 0.11.0

A smoother guided opening, a free first-raid skip, and clearer mobile navigation.

Added

  • Your first raid comes with one free skip of the wait. Later raids wait normally, including a second attempt after a loss.

Changed

  • The guided opening follows you onto the Port and island pages, highlights the Overgrown Gallery, and shows the next step on your raid page after a win.
  • Google and email registration are shown as separate choices, with clearer guidance about your required public display name.
  • The mobile menu blurs the page behind it, keeps background scrolling still, and closes when you release a tap outside it.
  • The redundant Home menu entry is removed. Use the game title to return home.

Fixed

  • Following the game title while signed in returns to your city or empire during in-game navigation.
  • Build a Port now highlights the berth where a Port can be built.
  • Staff account resets also restart gallery progress while preserving raid history and replays.
  • Staff gold adjustments and account resets clear hidden debt so later rewards remain available.
  • The staff tutorial-reset control now uses the standard amber staff frame.

0.10.0

The first gallery raid

Sail to the Overgrown Gallery, bring home loot, and keep your appearance settings across browsers.

Added

  • Raid the level 1 Overgrown Gallery on your home island with a deck and transport ships. Play the battle yourself or choose autoplay, bring resources and gold home, and watch its replay. Levels 2 and above are not playable yet.
  • The PvE leaderboard now ranks gallery progress and win rate.
  • Town Halls grow visibly through ten appearances in every artwork theme. Island cities show their level below their name, and Town Hall help shows each appearance.
  • Card names inside summon abilities open the named card. Gallery help shows submitted cards where available.

Changed

  • The opening tutorial now leads you through building a Port, buying a transport, and winning your first gallery raid before Arena practice. Rewards use resource icons.
  • Tutorial progress follows completed steps when new steps are added. Staff can restart their own tutorial from Settings.
  • Choose dark or light in Settings and carry it across browsers with your account. Signed-out visitors initially follow their device appearance.
  • The account menu displays your name and a user icon, with Profile then Settings at the top.
  • Feedback defaults to highest score, with older items first when scores tie.
  • The footer identifies the alpha and links to feedback and release notes. The world map uses the full page without a footer.

Fixed

  • Changing a proposed card class clears abilities the new class cannot carry.
  • Battle effects animate every affected tile, including a Location reaching toward its target.
  • Completed raid replays no longer offer move controls.

0.9.0

Cards in motion

Open cards from the Arena log and watch drawn cards arrive in your hand.

Added

  • Card names in the Arena’s What happened log now open the card, including cards that have left the board.
  • Cards drawn by your cards and Signatures rise from their source and settle into your hand, one at a time. Reduced motion skips the animation.

Changed

  • Staff can repair older starter-deck copies by moving them to the current edition. Your history records who made the correction and why.

Fixed

  • Notification setup is offered only when the server has a working notification sender.

0.8.0

Art Empires 0.8.0

Settings, city levels on island tiles, clearer card text, and staff usage analytics.

Added

  • Settings under Profile, with tutorial and notification preferences. Notification delivery is not switched on yet.
  • A Town Hall browser icon and home-screen app icons.
  • Staff usage analytics for pages, screen-size categories, countries, buildings and activities.

Changed

  • Island city tiles show the city level.
  • Abilities affecting the same target use shorter combined text.
  • Daily usage totals are kept permanently. The Privacy page explains the expanded counts and removal of the usage-count opt-out.

Fixed

  • Found-a-city notices open the correct Port help page.
  • Weathered Colonnade help now describes its random damaged friendly target and recurring defence effect.
  • Staff analytics opens on the last 30 days by default.

0.7.0

Art Empires 0.7.0

Equipment slots, Location discounts, named Signature summons, and clearer card help.

Added

  • Equipment now has Head, Body, Back and Hands slots. Each minion can wear one piece in each slot. Previously printed equipment without a slot uses Body.
  • Locations can reduce the cost of a card class while in play. Discounts combine and respect the highest stated minimum without raising a card’s printed cost.
  • Deck master Signatures can summon a named card, with its stats saved when the card is approved.
  • Overgrown Galleries help includes level rosters and card details. The encounters remain unavailable.

Changed

  • Starter card flavour and descriptions have been refreshed, and target wording is shorter.
  • Superadmins can open the current card edition editor from printed card details throughout the game.

Fixed

0.6.0

Deck-master discount minimums

Choose how low a deck master’s discount can bring a card’s mana cost.

Added

  • When submitting or reviewing a deck master, choose the minimum mana cost for its discount Signature. The card text shows that minimum, and practice matches apply it.

Changed

  • Existing discount Signatures show their minimum of 1 mana. Cards already below a chosen minimum keep their printed cost.

0.5.1

Art Empires 0.5.1

Live affordability updates, clearer card text and corrected automatic card pricing.

Fixed

  • Pack and transport purchase controls now update as your resources accrue, without a page reload.
  • Automatic card pricing now accounts for combined recurring effects, random targets and board removal.

Changed

  • Consecutive abilities aimed at the same target share one sentence on a card.
  • Card editions now read as 1st ed., 2nd ed. and so on.

0.5.0

Art Empires 0.5.0

More card targets, clearer pack costs and help that reflects what you can play.

Added

  • Card abilities can target a random friendly or enemy minion, any random minion, or a random friendly, enemy or any character. Character targets can include deck masters.
  • More card effects can target every friendly minion.

Fixed

  • Effects sharing a random target keep the same selected body when an earlier effect changes its qualifying condition, such as healing a damaged minion before giving it defence.
  • The Art Studio shows missing gold and mana and disables paid pack printing until you can afford it. Your first free pack remains free.
  • Unfinished starter decks are marked Coming soon and show their submission progress.
  • Help now marks working buildings, decks, resources and Arena keywords as playable while keeping unfinished mechanics labelled.

0.4.0

Art Empires 0.4.0

Trade cards and resources, recycle spare copies, and build abilities with precise targeting conditions.

Added

  • Buy and sell cards and resource lots at player-set prices in the Auction House, with delivery by transport.
  • Recycle spare cards for mana at the Curator’s Office, with filters and a full selection preview before confirming.
  • Give card abilities and Signatures conditions based on a target’s attack, health, damage or defence.

Changed

  • New packs and market card purchases require room in your collection. Listed cards, cards in transit and unopened packs count toward the limit. Existing cards and paid packs are kept.
  • Research becomes available when you have its points banked. Existing selected projects still finish on their original terms.
  • The Art Studio costs less wood to build.
  • Random targets are labelled and rolled from the match seed. Effects naming the same random target share their choice. Saved practice matches from the previous engine restart.

Fixed

  • Cards hanging in an Art Gallery cannot also be saved into a deck.
  • Submission review shows readable refusal messages.
  • Removed the redundant Home button from the world map.

0.3.0

Art Empires 0.3.0

Research technologies and a longer guided opening, with clearer building and tutorial controls.

Added

  • Research Luxury Production, Efficient Forestry and Specialized Tools at your Research Institute. Discoveries apply across your empire and finish as researchers earn their price.
  • Continue the tutorial after your first pack through a larger workforce, the Research Institute and specialty production.
  • See active construction on the build chooser and open each building’s help page directly.

Changed

  • Specialty buildings and new specialty-worker assignments now require Luxury Production. Existing specialty-building owners receive this discovery automatically. Basic research consumes no glass.
  • Completed tutorial steps with no reward advance automatically. Tutorial links name their destination city, and Show tutorials on your profile controls visibility.
  • The home page introduces the playable alpha and links to feedback.

Fixed

  • Tutorial highlights clear when their task is complete, and Hide stays out of the way while a reward is ready.
  • Starter-deck confirmation buttons fill the dialog width on small screens.

0.2.0

Google sign-in

Google sign-in is now available.

Added

  • Sign in or create an account with Google. Existing players can connect Google from their profile.

0.1.0

Art Empires 0.1.0

Hang cards in your Art Gallery, follow the opening tutorial through your first pack, and browse your collection more easily.

Added

  • Hang owned cards in the Art Gallery to support more citizens. Cards on a wall cannot also be used in a deck.
  • The opening tutorial now guides you through a practice match and your first Art Studio pack, with rewards for the pack price.
  • Feedback items can link to related ideas and show which work blocks them.
  • Privacy and terms pages are available from the footer.

Changed

  • Filter and page through cards in the Gallery and deck editor. Unavailable cards show where their copies are being used.
  • Profile links and sign out are grouped in the main menu.
  • Basic usage counts record daily screen totals. You can exclude your browser on the privacy page.

Fixed

  • Main-menu submenus work on touch screens and stay within the viewport.
  • Tutorial highlights follow the next action, including Town Hall completion, starter-deck selection and the Storehouse.
  • Unavailable starter decks are clearly marked, and the Curator’s Office has clearer spacing.
  • Assigning workers preserves population growth and the income earned between citizen arrivals.

0.0.1

Art Empires 0.0.1

The first Art Empires alpha release brings city building, artwork cards and Arena practice together.

Added