Condition and repair
Playable nowCards get damaged when you lose deeper gallery raids, and you repair them with mana.
You can do this now.

When cards get damaged
Losing a raid on an Overgrown Gallery at level 2 or deeper damages cards. Each card destroyed in that battle drops one grade, and so does your deck master.
- A card drops at most one grade per battle, however many times it was destroyed.
- Winning damages nothing. Neither does level 1, or a practice match in the Arena.
- A deck master never drops below Fragile.
The grades
- Pristine
- Full stats.
- Fine
- Three quarters of each stat, rounded up.
- Worn
- Half, rounded up.
- Fragile
- A quarter, rounded up.
- Ruined
- Left out of every battle, and cannot be repaired.
Rounding up means a stat of 1 stays 1 until the card is Ruined. A deck with a Ruined card in it still counts as full, but fights a card short.
Seeing the damage
- A small round exclamation mark beside the rarity shows the card is damaged. It is amber at Fine, orange at Worn, red at Fragile and dark red at Ruined.
- A stat lowered by damage is printed in the mark's colour.
- Point at the mark or a lowered stat to see the grade and the card's stats now.
- Scuffs and creases show at the card's edges, over the corners of its artwork and in its ability box, and get heavier with each grade.
- A Ruined card is torn, its artwork turns grey, and it says Ruined where its stats were.
- Click the artwork to open the card's details, which explain its condition and what to do about it.
- The card's details name the grade and show the undamaged stats beside the damaged ones.
Repairing a card
Open Repair cards at a Curator's Office. A repair takes a card back to Pristine and costs mana from that city, for each grade it dropped:
- Standard
- 2 mana a grade.
- Rare
- 5 mana a grade.
- Epic
- 10 mana a grade.
- Legendary
- 25 mana a grade.
- Unique
- 25 mana a grade.
A card in a deck can be repaired where it is. A card on an Art Gallery wall has to be taken down first. A Ruined card cannot be repaired: take it out of the deck and recycle it.
Several copies of one card
- Each copy has its own condition.
- Adding a card to a deck puts in your best free copy, never a Ruined one. Taking one out removes the worst.
- Use your best copies, beside Save in the deck editor, swaps worn copies in a deck for better spares.
- A damaged card on an Art Gallery wall supports fewer people, at the same share as its stats.
Your art is not damaged
What wears out is one player's copy of a card. The artwork is untouched, and new copies are printed as good as new.
Repair over time
Designed, not builtThe Curator's Office repairing cards slowly for free, at a speed set by its level.