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64 results

0
Feature requestPlanned

Island Mural contributions and shared worker capacity

Let neighbours contribute cards to increase their island's shared worker capacity, with limited withdrawals and notifications when capacity changes. A falling limit should restrict new assignments without forcibly removing workers already assigned.

CathryneDelamort · 0 comments

0
Feature requestReleased

Research purchases and unlocks

Let players spend research points at their Research Institute to unlock discoveries that apply across their empire. Basic research consumes no glass.

CathryneDelamort · 1 comments

0
Feature requestPlanned

Move the empire capital

Let players move their capital by promoting an eligible Statehouse to a Capitol Building. Show how the move affects the former capital and colonies before confirmation.

CathryneDelamort · 0 comments

0
Feature requestReleased

Focus Art Studio packs at higher levels

Unlock pack focus on new releases, card class, minion type, keyword, artist and eventually a named card as the Studio levels up. Show the increased chances before printing, while preserving rarity odds and never guaranteeing a particular card.

CathryneDelamort · 1 comments

0
Feature requestReleased

Trade resources through the Auction House

Let players offer resources for gold and buy from other players through the Auction House. Show quantities, prices and delivery requirements, with goods reserved during a sale and delivery following the transport rules.

CathryneDelamort · 1 comments

0
Feature requestReleased

Trade card copies through the Auction House

Let players sell and buy individual non-Unique card copies for gold, including older editions that can no longer appear in packs. Listings should show the exact edition and condition, making the Auction House the place to obtain a specific available copy.

CathryneDelamort · 1 comments

0
Feature requestPlanned

Auction House demand board

Show which cards and resources players are seeking so sellers can respond to demand. Give artists a view of collector interest in their work.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Deliver goods to other players

Allow transport shipments to another player's city, including deliveries from resource trades. Show loading, travel and arrival progress, and apply the same ship capacity and blockade restrictions as other freight.

CathryneDelamort · 0 comments

0
Feature requestReleased

Recycle unwanted card copies for mana

Let players recycle unwanted non-Unique copies for mana, with the payout based on rarity and condition. Show the payout before permanent removal and include a reduced return for Ruined copies.

CathryneDelamort · 1 comments

0
Feature requestReleased

Card condition and wear from raids

Make eligible copies lose condition through raids, reducing their stats and showing wear on the card's frame without damaging the artwork. Limit permanent wear to one grade per match and keep practice exempt.

CathryneDelamort · 1 comments

0
Feature requestPlanned

Restore worn copies at the Curator's Office

Restore eligible worn cards gradually at the Curator's Office, with faster restoration available for mana. Show progress and the office's restoration capacity, while keeping Ruined copies ineligible for repair.

CathryneDelamort · 1 comments

0
Feature requestPlanned

Conservators and restoration on campaign

Let conservators travel with an attacking deck and restore worn copies during a campaign. Restoration spends the same shipped mana used for fighting, so players must budget for both or return home to repair.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Save automatic battle presets with a deck

Let players save posture, targeting and resource-use preferences with each deck. Use those choices during automatic battles and automatic takeover in practice, so a deck keeps the strategy its owner selected.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Player raids, shipped mana and resource pillage

Let players launch committed raids that travel to another city and resolve automatically using their decks and shipped mana. Apply protected storage, loot capacity, loading time and return travel, with the outcome available when the player returns.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Persistent raid reports and island-visible replays

Keep a readable report and replay of each raid, including its outcome and the cards revealed during the fight. Make those records available to the participants and residents of the battle's island, while restricting access from elsewhere.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Port blockades and relief battles

Let an attacker choose a blockade at launch and station the winning deck at the defeated Port. Apply reduced freight and launch restrictions, and let eligible island residents fight to break the blockade or take control of it.

CathryneDelamort · 0 comments