Research Institute
Playable nowWhere you assign researchers to turn out research points.
You can do this now.

What it is
Open it to say how many of your citizens research. They come out of the same population as your woodcutters.
Each level lets you assign 5 more of them, and each researcher turns out 1 research point an hour.
Research points belong to your whole empire, like gold. Every city with a Research Institute adds to one count.
From level 5 it costs glass as well as wood and stone, so a city without glass has to ship some in.
Resources research improves production and unlocks your island’s specialty production building. Civics, Fortification, Trade and Curation raise limits on your cities, Town Walls, Auction Houses and cards. Movements open art styles.
Later tiers also need a Research Institute of a certain level in one of your cities: tier 1 needs level 1, tier 2 needs level 3, tier 3 needs level 6 and a Capitol Building, tier 4 needs level 10.
Every technology
| Technology | Branch | Tier | Research points | Glass | Mana | What it does |
|---|---|---|---|---|---|---|
| Luxury Production | Resources | 1 | 3 | Unlocks the Quarry, Glassworks, Coffee Grove and Mana Well on matching islands. | ||
| Efficient Forestry | Resources | 1 | 5 | Adds 5 percentage points to the production bonus. Adds to wood production. | ||
| Specialized Tools | Resources | 1 | 10 | Adds 5 percentage points to the production bonus. Adds to specialty production. | ||
| Stoneworking | Resources | 2 | 150 | Adds 10 percentage points to the production bonus. Adds to stone production. | ||
| Coffee Cultivation | Resources | 2 | 200 | Adds 10 percentage points to the production bonus. Adds to coffee production. | ||
| Glassmaking | Resources | 2 | 300 | Adds 10 percentage points to the production bonus. Adds to glass production. | ||
| Mana Extraction | Resources | 2 | 400 | Adds 10 percentage points to the production bonus. Adds to mana production. | ||
| Administration | Civics | 2 | 300 | Your empire may hold up to four cities. | ||
| Provincial Government | Civics | 3 | 8,000 | 800 | Your empire may hold up to six cities. | |
| Imperial Charter | Civics | 4 | 70,000 | 4,000 | 4,000 | Only your Capitol Building limits how many cities you hold. |
| Urban Planning | Civics | 3 | 8,000 | 800 | Opens one more building plot in every city. | |
| Ramparts | Fortification | 2 | 200 | A Town Wall of level 6 or more has Reach in battle. | ||
| Masonry | Fortification | 2 | 350 | Town Walls may be raised to level 20. | ||
| Bastions | Fortification | 3 | 8,000 | 800 | Town Walls may be raised to level 30. | |
| Citadel | Fortification | 4 | 80,000 | 5,000 | 4,000 | Town Walls may be raised past level 30. |
| Market Stalls | Trade | 2 | 250 | One more open listing for each Auction House level. | ||
| Trade Routes | Trade | 3 | 7,000 | 700 | Each Auction House reaches two hexes further. | |
| Merchant Guilds | Trade | 4 | 50,000 | 3,000 | 3,000 | One more open listing for each Auction House level. |
| Conservation | Curation | 2 | 250 | Repairing cards costs a quarter less mana. | ||
| Reclamation | Curation | 2 | 200 | Recycling cards pays a fifth more mana. | ||
| Archives | Curation | 2 | 400 | Your collection holds a quarter more copies. | ||
| Field Conservation | Curation | 3 | 6,000 | 600 | A lost Overgrown Gallery raid no longer wears your deck master. | |
| Deck Racks | Curation | 3 | 9,000 | 900 | One more deck slot. | |
| Cataloguing | Curation | 3 | 8,000 | 800 | Opens the keyword focus at a level 9 Art Studio. | |
| Provenance | Curation | 3 | 12,000 | 1,200 | Opens the artist focus at a level 12 Art Studio. | |
| Deep Archives | Curation | 4 | 60,000 | 3,500 | 3,500 | Your collection holds another quarter more copies. |
| Commissioning | Curation | 4 | 90,000 | 5,000 | 5,000 | Opens the named-card focus at a level 15 Art Studio. |
| Appraisal | Appraisal | 2 | 150 | Train Appraisers at the Appraiser's Office, and send them to inspect a city's buildings. | ||
| Gallery Watch | Appraisal | 2 | 100 | Train Warders at the Art Gallery to catch other players' Appraisers. | ||
| Inventory Audits | Appraisal | 2 | 250 | Appraisers can inspect a city's storehouse. | ||
| Discretion | Appraisal | 2 | 300 | A caught Appraiser of yours is less likely to be hired away. | ||
| Headhunting | Appraisal | 2 | 300 | An Appraiser your Warders catch is more likely to be hired away. | ||
| Catalogue Reading | Appraisal | 3 | 7,000 | 700 | Appraisers can inspect part of a city's defending deck. | |
| Surveying | Appraisal | 3 | 8,000 | 800 | Appraisers can find weak points in a Town Wall before your next raid. | |
| Sealed Credentials | Appraisal | 3 | 6,000 | 600 | A caught Appraiser of yours is less likely again to be hired away. | |
| Lifetime Retainer | Appraisal | 4 | 60,000 | 3,500 | 3,500 | A caught Appraiser of yours is hardly ever hired away. |
| Ancient Greek Movement | Movements | 3 | 2,500 | 300 | Lets the empire adopt the Ancient Greek style at its Capitol Building. | |
| Ancient Greek rank 1 | Movements | 3 | 1,500 | Takes away part of the Ancient Greek drawback. | ||
| Ancient Greek rank 2 | Movements | 3 | 2,700 | Takes away part of the Ancient Greek drawback. | ||
| Ancient Greek rank 3 | Movements | 3 | 4,860 | Strengthens the Ancient Greek bonus. | ||
| Ancient Greek rank 4 | Movements | 3 | 8,748 | Strengthens the Ancient Greek bonus. | ||
| Ancient Greek rank 5 | Movements | 3 | 15,746 | Strengthens the Ancient Greek bonus. | ||
| Steampunk Movement | Movements | 3 | 2,000 | 250 | Lets the empire adopt the Steampunk style at its Capitol Building. | |
| Steampunk rank 1 | Movements | 3 | 1,500 | Takes away part of the Steampunk drawback. | ||
| Steampunk rank 2 | Movements | 3 | 2,700 | Takes away part of the Steampunk drawback. | ||
| Steampunk rank 3 | Movements | 3 | 4,860 | Strengthens the Steampunk bonus. | ||
| Steampunk rank 4 | Movements | 3 | 8,748 | Strengthens the Steampunk bonus. | ||
| Steampunk rank 5 | Movements | 3 | 15,746 | Strengthens the Steampunk bonus. | ||
| Cyberpunk Movement | Movements | 3 | 3,500 | 400 | Lets the empire adopt the Cyberpunk style at its Capitol Building. | |
| Cyberpunk rank 1 | Movements | 3 | 1,500 | Takes away part of the Cyberpunk drawback. | ||
| Cyberpunk rank 2 | Movements | 3 | 2,700 | Takes away part of the Cyberpunk drawback. | ||
| Cyberpunk rank 3 | Movements | 3 | 4,860 | Strengthens the Cyberpunk bonus. | ||
| Cyberpunk rank 4 | Movements | 3 | 8,748 | Strengthens the Cyberpunk bonus. | ||
| Cyberpunk rank 5 | Movements | 3 | 15,746 | Strengthens the Cyberpunk bonus. | ||
| Fantasy Movement | Movements | 3 | 4,000 | 450 | Lets the empire adopt the Fantasy style at its Capitol Building. | |
| Fantasy rank 1 | Movements | 3 | 1,500 | Takes away part of the Fantasy drawback. | ||
| Fantasy rank 2 | Movements | 3 | 2,700 | Takes away part of the Fantasy drawback. | ||
| Fantasy rank 3 | Movements | 3 | 4,860 | Strengthens the Fantasy bonus. | ||
| Fantasy rank 4 | Movements | 3 | 8,748 | Strengthens the Fantasy bonus. | ||
| Fantasy rank 5 | Movements | 3 | 15,746 | Strengthens the Fantasy bonus. | ||
| Modern-day Movement | Movements | 3 | 5,000 | 500 | Lets the empire adopt the Modern-day style at its Capitol Building. | |
| Modern-day rank 1 | Movements | 3 | 1,500 | Takes away part of the Modern-day drawback. | ||
| Modern-day rank 2 | Movements | 3 | 2,700 | Takes away part of the Modern-day drawback. | ||
| Modern-day rank 3 | Movements | 3 | 4,860 | Strengthens the Modern-day bonus. | ||
| Modern-day rank 4 | Movements | 3 | 8,748 | Strengthens the Modern-day bonus. | ||
| Modern-day rank 5 | Movements | 3 | 15,746 | Strengthens the Modern-day bonus. | ||
| Map Making | Adventuring | 1 | 20 | Adventurers' Hall runs show the dungeon map, and Tab opens it full size. |
Adventuring
Still being decidedA branch for the Adventurers' Hall, each technology waiting on a Hall level. It is planned, not yet offered here. The full list, with prices, is under Adventuring research.
What it does today
You research a technology once you already hold its points. The button appears when you do, and pressing it finishes the research on the spot. Until then the card says how long its points take at your current rate, counting anything it requires first.
Glass and mana are taken from the city whose Institute you research in. Completed technologies apply to every city you own, including future colonies.
What it costs
Research Institute costs 250 wood and takes 8 minutes 20 seconds to build.
You need a Town Hall at level 4.
Every level after that costs about 35% more and takes about 40% longer than the one before, and stone is part of the price from level 5.
Building levels
| Level | Wood | Stone | Glass | Time | Researchers |
|---|---|---|---|---|---|
| 1 | 250 | - | - | 8m 20s | 5 |
| 2 | 340 | - | - | 11m 40s | 10 |
| 3 | 455 | - | - | 16m 20s | 15 |
| 4 | 615 | - | - | 22m 50s | 20 |
| 5 | 830 | 265 | 130 | 32m | 25 |
| 6 | 1,125 | 405 | 200 | 44m 50s | 30 |
| 7 | 1,525 | 610 | 305 | 1h 3m | 35 |
| 8 | 2,050 | 900 | 450 | 1h 28m | 40 |
| 9 | 2,750 | 1,325 | 660 | 2h 3m | 45 |
| 10 | 3,725 | 1,950 | 970 | 2h 52m | 50 |
| 11 | 5,025 | 2,825 | 1,400 | 4h 1m | 55 |
| 12 | 6,775 | 4,050 | 2,025 | 5h 37m | 60 |
| 13 | 9,150 | 5,850 | 2,925 | 7h 52m | 65 |
| 14 | 12,375 | 8,425 | 4,200 | 11h 1m | 70 |
| 15 | 16,700 | 12,025 | 6,000 | 15h 26m | 75 |
| 16 | 22,550 | 17,150 | 8,575 | 21h 36m | 80 |
| 17 | 30,425 | 24,350 | 12,175 | 1d 6h | 85 |
| 18 | 41,075 | 34,500 | 17,250 | 1d 18h | 90 |
| 19 | 55,450 | 48,800 | 24,400 | 2d 11h | 95 |
| 20 | 74,875 | 68,875 | 34,450 | 3d 11h | 100 |
Artwork Themes





