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48 results

0
Feature requestPlanned

Island Mural contributions and shared worker capacity

Let neighbours contribute cards to increase their island's shared worker capacity, with limited withdrawals and notifications when capacity changes. A falling limit should restrict new assignments without forcibly removing workers already assigned.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Move the empire capital

Let players move their capital by promoting an eligible Statehouse to a Capitol Building. Show how the move affects the former capital and colonies before confirmation.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Auction House demand board

Show which cards and resources players are seeking so sellers can respond to demand. Give artists a view of collector interest in their work.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Deliver goods to other players

Allow transport shipments to another player's city, including deliveries from resource trades. Show loading, travel and arrival progress, and apply the same ship capacity and blockade restrictions as other freight.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Restore worn copies at the Curator's Office

Restore eligible worn cards gradually at the Curator's Office, with faster restoration available for mana. Show progress and the office's restoration capacity, while keeping Ruined copies ineligible for repair.

CathryneDelamort · 1 comments

0
Feature requestPlanned

Conservators and restoration on campaign

Let conservators travel with an attacking deck and restore worn copies during a campaign. Restoration spends the same shipped mana used for fighting, so players must budget for both or return home to repair.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Save automatic battle presets with a deck

Let players save posture, targeting and resource-use preferences with each deck. Use those choices during automatic battles and automatic takeover in practice, so a deck keeps the strategy its owner selected.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Player raids, shipped mana and resource pillage

Let players launch committed raids that travel to another city and resolve automatically using their decks and shipped mana. Apply protected storage, loot capacity, loading time and return travel, with the outcome available when the player returns.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Persistent raid reports and island-visible replays

Keep a readable report and replay of each raid, including its outcome and the cards revealed during the fight. Make those records available to the participants and residents of the battle's island, while restricting access from elsewhere.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Port blockades and relief battles

Let an attacker choose a blockade at launch and station the winning deck at the defeated Port. Apply reduced freight and launch restrictions, and let eligible island residents fight to break the blockade or take control of it.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Beginner protection from player raids

Give new players an introductory period of protection from player raids so they have time to establish their empire. Show when protection ends and warn before an aggressive action forfeits it.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Appraisers and scouting reports

Train and send Appraisers to gather reports on a rival city's resources, displayed art and portions of its hidden holdings. Show the cost and limitations of each report, with stronger scouting improving the sample without exposing an entire hidden deck.

CathryneDelamort · 0 comments

0
Feature requestPlanned

Save Arena practice decks

Let higher-level Arenas save custom practice opponents for later reuse and editing. Players can practise against cards from the pool without needing to own them.

CathryneDelamort · 0 comments