Help
An empire builder where your army is a deck of cards made by real artists. Most of the game is not built yet, so every page here says what state it is in.
111 of 123 pages describe something you can do today.
What the labels mean
- Playable now
- You can do this now.
- Designed, not built
- Planned, but not built yet. There is no date for it.
- Still being decided
- Not settled yet, so expect this to change.
Start here
What the game is, and what you can play now.
- Feedback and roadmapPlayable nowReport a problem, suggest a feature, and discuss the game.
- What Art Empires isPlayable nowArt Empires is an empire builder where your army is a deck of cards made by real artists.
- What works todayPlayable nowEverything you can actually do right now.
- Your advisorPlayable nowTips on what to do next, with rewards for the first ones.
- Your DiplomatPlayable nowSend messages to other players, and block or report them.
- Your GeneralPlayable nowSee your raids underway and every battle you have fought.
- Release notesPlayable nowSee what changed in each published release.
Your account
Signing up, signing in, and connecting DeviantArt.
- Accounts, names and passwordsPlayable nowSigning up, changing your name, and getting back in.
- SettingsPlayable nowYour account, notifications, email, time zone, appearance and your advisor, on one page.
- Public profilesPlayable nowYour avatar, your bio, and where you rank, for anyone to see.
- Connecting to DeviantArtPlayable nowSign up or sign in with DeviantArt, submit your own art, and later claim exclusives you buy.
- Curators and staffPlayable nowWho looks at your submission, and what they can change.
- Inviting friendsPlayable nowYour own invite link, and the 250 platinum it pays you both.
Your empire
Your city, your island, and everything between them.
- Settling and expandingPlayable nowWhere your first city comes from, and how to get more.
- Population and how a city growsPlayable nowPeople move in on their own, up to the number your city can support.
- SatisfactionPlayable nowHow many people your city can support.
- Exhibition themesPlayable nowHang cards that belong together and your Art Gallery supports more people.
- ExpeditionsPlayable nowSend spare cards by ship to a rift, and they come back with resources.
- Adventurers' HallPlayable nowPlay short dungeon runs for gold, room by room, with a sword.5 pages inside
- ResourcesPlayable nowWood, stone, glass, coffee and mana, what each is for, and the two counts your whole empire shares.
- BuildingsPlayable nowWhat you can build in a city, and what each thing is for.23 pages inside
- The Art GalleryPlayable nowWhere you hang cards, and the second thing that supports people.
- Art stylesPlayable nowThe style your whole empire is drawn in, and what it does to every city.
- City PlannerPlayable nowQueue builds ahead, and a city starts them on its own.
- The world mapPlayable nowA map of islands, and everybody's cities on them.
- DistancePlayable nowHow many hexes apart two islands are, and how to work it out yourself.
- Your island, and the MuralPlayable nowA shared wall of cards that raises production for every city on the island.
- Supply linesPlayable nowResources sent to your other cities automatically, from a Shipping Office.
- The sea and your PortPlayable nowHow anything gets from one island to another.
- LeaderboardsPlayable nowWhere you rank against everybody else, on six different boards.6 pages inside
- Your historyPlayable nowEverything that has happened to you, newest first.
Cards
Reading a card, getting one, and wearing one out.
- Browsing the card poolPlayable nowEvery card in the game, in one list you can filter.
- Reading a cardPlayable nowWhat everything on a card means.
- KeywordsPlayable nowThe seven words a card can print in bold, and what they do.7 pages inside
- ArmourPlayable nowExtra health on top of a card's health, which healing never restores.
- Getting cardsPlayable nowPacks and buying cards from other players.
- Rarity and exclusivesPlayable nowThe five rarities, and the one you buy from the artist.
- Recycling cardsPlayable nowDestroy a card you do not want and get mana back.
- Condition and repairPlayable nowCards get damaged when you lose a raid, and you repair them with mana.
- GiftsPlayable nowOffer one of your cards to another player. It moves only if they accept.
Decks and battles
Building a deck, and what happens when you attack.
- DecksPlayable nowYou arrange the cards you own into decks at your Curator's Office.
- Deck playstylePlayable nowHow a deck plays when you are not at the controls.
- Starter decksPlayable nowYour first deck. You pick one at your Curator's Office.4 pages inside
- RetrospectivesPlayable nowA deck built from one artist's cards redraws one more card at the start of a match.
- Overgrown GalleriesPlayable nowA ruin on your island you can raid with a deck, for resources and gold.20 pages inside
- How a battle worksDesigned, not builtYou send a deck, the game plays the match, and you watch the replay.
- The ArenaPlayable nowPractice battles. The match itself changes nothing, and no cards wear out.
- Appraisers and WardersPlayable nowSend Appraisers to look at another player's city, and Warders to catch theirs.
- The weekly challengePlayable nowA ladder of 20 fights in the Arena, new every week, paid once a level.
- Raids and blockadesDesigned, not builtWhat you get for winning an attack.
- New-player protectionPlayable nowNo other player can raid you for your first 7 days.
For artists
Getting your art into the game, and what you agree to.
- What this game promises artistsPlayable nowYour art is submitted by you, credited to you, never sold, and yours to take back.
- Submitting artPlayable nowHow to turn one of your deviations into a card.
- Designing a cardPlayable nowCard types, keywords, and what a card's mana cost buys.
- After you submitPlayable nowWhere to check on a submission and what you can still do to it.
- How cards are costedPlayable nowWhat a card's mana buys, and what a deck master's Signature costs to fire.
The world
Where the game is set, and how money works.