Submitting art

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How to turn one of your deviations into a card.

You can do this now.

Submit artWanted cardsYour submissions

How it works

  1. Connect your DeviantArt account, if you have not already.
  2. Pick a piece from your gallery, or paste its DeviantArt link.
  3. Tick the four boxes: the work is yours, it is not mature content, it has no watermark, and you agree to the licence.
  4. Crop it. The card window is a wide rectangle and has to be filled.
  5. Either send it as it is, or design the card yourself.

What cannot be submitted

  • Art that is not yours, or fan art.
  • Anything marked mature on DeviantArt.
  • Anything you have already submitted.
  • A card without a name, or a name already used by an accepted card.
  • Small images. The short edge has to be at least 500 pixels.

Designing the card yourself

Give the card a name, then suggest its class, stats, keywords and abilities. The name must be new among accepted cards. The form keeps a running budget so you can see what your card can afford, and it tells you what rarity your card looks like.

The mana cost is counted from what is on the card. Set one yourself in the mana cost box if you disagree with it, and empty the box to go back to the counted cost.

Anything you suggest is a request. The curators decide what the card ends up being.

Building an ability

You build an ability out of five choices: when it happens, what it does, how much, what it is aimed at, and which of them. Deal 2 damage to a minion. Death: draw a card. Restore 3 health to every friendly minion. A Location can repeat an ability at the end of your turn while it stays in play, starting with the turn you play it. Its repeating abilities are counted for 3 turns, then priced like one card. It can also wait for something to happen, such as an enemy minion attacking, and answer it once a turn.

A Location is also the one card that can make a kind of card cheaper: your Equipment costs 1 less, to a minimum of 1. That is true for as long as the Location is in play, it never reaches the Location itself, and it is priced across the same 3 turns. You say the minimum, and 1 is the lowest the game allows.

A Location can also work on your opponent's turn. At the start of their turn it can fire an ability on its own, so it cannot be aimed at something you pick. During their turn it can make a kind of their cards cost more: their Minions cost 1 more.

A cost change, either way, can reach only the first card of its kind each turn: the first Minion they play costs 2 more. That costs less than reaching every one.

Choose a target yourself, let the game roll for one, or affect a whole side. Random targets usually cost fewer points; effects that can hurt your side or help the opponent also receive a discount.

Destroy can also spare a few at random: destroy every minion but a random one. The number you set is how many survive, from either side, and that target takes no clause or type.

The last choice puts a clause on the target: only a damaged one, only one with no armour, or only one with so much attack or health. Destroy a minion with 4 or more attack. The clause is a real rule in a match, so the card can only be aimed at what it says.

A restriction can reduce points. Healing only damaged targets and conditions already guaranteed by a minion's printed stats earn no extra discount; removal reserved for large targets receives a smaller restriction discount and no additional randomness discount.

An ability aimed at minions can also name a minion type, as well as the clause: give every friendly Slime +1/+1, or destroy a damaged Dragon. Only minions of that type are affected.

Naming a type makes the ability cheaper. Aimed at the other side it saves a lot, because your opponent may have none of that type. Aimed at your own side it saves little, because you choose what your deck holds.

A card can carry up to three abilities. The breakdown shows their points and adjustments; an otherwise plain minion that survives its compulsory arrival self-damage can receive a capped point credit.

Two abilities aimed at the same thing print as one sentence: restore 2 health and give 1 armour to a random damaged friendly minion. Where the sentences do not end the same way, the target is named once and the rest of the line says it as a pronoun: deal 1 damage to a minion and strip it. They are still two abilities and each is still priced, and they land on the same minion in a match.

Anything the four choices cannot say goes in the box at the bottom, in your own words. Nothing there is priced, and it sends your card to a person.

Cards the game is asking for

Some designed cards have no art yet. A starter deck can't be chosen until all of its cards are accepted, and a level of the Overgrown Galleries stays shut for everyone until the last of its cards is. The wanted list shows them: starter decks first, then the galleries in the order they would open the levels, then new designs the game wants in the pool. You can filter it by name, list, class and rarity.

Each one is drawn as a faded card. Press it and the form opens with the whole card already filled in: its name, flavour text, description, class, numbers and abilities. You choose the piece, you can edit any of it, and staff still decide the final card.

Worth knowing

  • Your draft is saved as you type.
  • A card can have a different name from the deviation.
  • You can have ten submissions waiting at once.

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