Expeditions

Playable now

Send spare cards by ship to a rift, and they come back with resources.

You can do this now.

A small ship moored at a rocky islet where a glowing rift shows overgrown ruins, with a crew and a curator stepping ashore

Sending a crew

  • You send one from a city's Port, and each city can have one crew out at a time.
  • A crew is 1 to 5 cards that are in no deck, on no wall or Mural and not for sale. A Ruined or Unique card cannot go.
  • It needs at least one free transport. Each ship brings home up to 1,000 resources, and the page says before you send if some would be left behind.
  • The page selects enough free ships for all the loot when you change the site or crew. You can adjust the count; if too few ships are free, it selects them all and shows what would be left behind.
  • Nothing fights. The cards and ships are busy until the crew is home.

Today's sites

3 sites are offered each day, the same for every player, and they change at midnight UTC. Each takes 1, 4, 8 or 24 hours there and back.

What comes home

A 1-hour site brings 100 wood, 25 each of stone, glass, coffee and mana, and 30 gold. Longer sites bring more: 3.5 times that at 4 hours, 6 times that at 8 hours, 16 times that at 24 hours.

  • Each site wants two things a card can be: a minion type, a class or a keyword. Every crew card adds 10% for each one it has.
  • A card's rarity adds a little more: Rare 2%, Epic 5%, Legendary 10%.
  • The page marks which of your cards match the site you picked and shows the haul before you send.
  • The haul lands in the city the crew left when it is home.

Finding a card

A crew can find one card. The chance is 5% for each hour the site is long, up to 50%. It can be any card a pack could hold.

If your collection is full, the card is recycled into mana for that city.

Wear

The 1 and 4 hour sites wear nothing. On longer ones each crew card has a chance to lose one grade of condition: 10% at 8 hours, 20% at 24 hours. A card never drops below Fragile on an expedition, and no ship is lost.

Calling a crew home

Recall turns the crew round. It is home after as long as it has been out, with no haul, no found card and no wear.

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