Expeditions
Playable nowSend spare cards by ship to a rift, and they come back with resources.
You can do this now.

Sending a crew
- You send one from a city's Port, and each city can have one crew out at a time.
- A crew is 1 to 5 cards that are in no deck, on no wall or Mural and not for sale. A Ruined or Unique card cannot go.
- It needs at least one free transport. Each ship brings home up to 1,000 resources, and the page says before you send if some would be left behind.
- The page selects enough free ships for all the loot when you change the site or crew. You can adjust the count; if too few ships are free, it selects them all and shows what would be left behind.
- Nothing fights. The cards and ships are busy until the crew is home.
Today's sites
3 sites are offered each day, the same for every player, and they change at midnight UTC. Each takes 1, 4, 8 or 24 hours there and back.
- 1 hour: open from the start.
- 4 hours: open once you have beaten Overgrown Gallery level 2.
- 8 hours: open once you have beaten Overgrown Gallery level 3.
- 24 hours: open once you have beaten Overgrown Gallery level 4.
What comes home
A 1-hour site brings 100 wood, 25 each of stone, glass, coffee and mana, and 30 gold. Longer sites bring more: 3.5 times that at 4 hours, 6 times that at 8 hours, 16 times that at 24 hours.
- Each site wants two things a card can be: a minion type, a class or a keyword. Every crew card adds 10% for each one it has.
- A card's rarity adds a little more: Rare 2%, Epic 5%, Legendary 10%.
- The page marks which of your cards match the site you picked and shows the haul before you send.
- The haul lands in the city the crew left when it is home.
Finding a card
A crew can find one card. The chance is 5% for each hour the site is long, up to 50%. It can be any card a pack could hold.
If your collection is full, the card is recycled into mana for that city.
Wear
The 1 and 4 hour sites wear nothing. On longer ones each crew card has a chance to lose one grade of condition: 10% at 8 hours, 20% at 24 hours. A card never drops below Fragile on an expedition, and no ship is lost.
Calling a crew home
Recall turns the crew round. It is home after as long as it has been out, with no haul, no found card and no wear.