Runs and rewards
Still being decidedWhere adventurers go, and what a run pays.
Not settled yet, so expect this to change.
Rifts
- Adventurers walk the same three rifts each day that expeditions sail to.
- Clearing a rift by hand helps the expeditions you send there that day.
- You can play as many runs as you like.
Gold
What a run pays today is on the Adventurers' Hall page. Once runs go to the day's rifts, each rift dries up on its own as you play it.
Bosses
- A boss usually gives a card, and sometimes a heart sliver.
- Some bosses are drawn from cards in the game, credited to their artist and linked to the original art.
- Each era's first boss gives a little platinum, once.