Runs and rewards

Still being decided

Where adventurers go, and what a run pays.

Not settled yet, so expect this to change.

Rifts

  • Adventurers walk the same three rifts each day that expeditions sail to.
  • Clearing a rift by hand helps the expeditions you send there that day.
  • You can play as many runs as you like.

Gold

What a run pays today is on the Adventurers' Hall page. Once runs go to the day's rifts, each rift dries up on its own as you play it.

Bosses

  • A boss usually gives a card, and sometimes a heart sliver.
  • Some bosses are drawn from cards in the game, credited to their artist and linked to the original art.
  • Each era's first boss gives a little platinum, once.

Read next