Adventurers' Hall levels

Still being decided

What each of the Hall's 30 levels adds, and what it costs.

Not settled yet, so expect this to change.

Eras

  • The 8-bit era: levels 1 to 9.
  • The 16-bit era: levels 10 to 19.
  • The modern era: levels 20 to 30.

Everything a level adds is yours to switch off again in the Hall's settings, and once an era is unlocked you can choose its look, sound and music for any rift. You could play a modern rift in 8-bit with a four-way D-pad.

What each level adds

Research is not given by the level: the level lets your Research Institute offer it, and you pay for it there.
LevelEraAddsResearch it opensAdventurer level capStatus
18-bitThe Hall opens. One Warrior, a four-way D-pad and a sword that swings four ways.Map Making3Playable
28-bitAnimation: walking, swinging and being hit.7Playable
38-bit8-bit sound effects: the swing, hits landed and taken, hearts, a warning at the boss's door, and a fanfare or a lament as a run ends.10Playable
48-bitChiptune music: a looping minor-key tune while you play a run.13Playable
58-bitEight directions: the D-pad steers like a stick. The sword swings diagonally. (coming soon)17Partly playable
68-bitMonsters drop gold. Hearts that heal you during a run.20Playable
78-bitKeys and locked doors. A second adventurer.23Planned
88-bitRanger26Planned
98-bitSecret rooms behind cracked walls.Bombs30Planned
1016-bit16-bit graphics, animation, sound effects and music.Treasure Sense33Planned
1116-bitExperience for every monster you beat.36Planned
1216-bitSpin Attack40Planned
1316-bitMagic jars appear in rifts.Mana, Wizard43Planned
1416-bitPush-block and switch puzzles.Boomerang, Grappling Hook46Planned
1516-bitSpike traps, blade traps and pits.Dash50Planned
1616-bitA muse for each adventurer. Healing fountains and experience orbs.Deep Pockets53Planned
1716-bitA third adventurer.Valkyrie56Planned
1816-bitMonsters that poison, burn or freeze.Elements59Planned
1916-bitRifts with several floors, and mini-bosses.Fairy Bottle63Planned
20ModernModern graphics and orchestral music.66Planned
21ModernA true joystick: walk and attack at any angle.69Planned
22ModernGear slots for each adventurer.Magic Gear73Planned
23ModernSkills76Planned
24ModernRare Gear79Planned
25ModernA fourth adventurer.Rift Modifiers83Planned
26ModernA second muse for each adventurer.86Planned
27ModernBigger rifts with more side rooms.Gem Sockets89Planned
28ModernRifts drawn in your empire's art style.92Planned
29ModernThe hardest bosses.Legendary Gear96Planned
30ModernThe deepest rift, the Hall's last dungeon.99Planned

What each level costs

From level 2 the Hall also costs stone, then coffee, glass and mana, more each level. Building it high means trading for, or settling near, all four.

LevelWoodStoneCoffeeGlassManaBuild time
13005m
2385956m 40s
34901451258m 40s
463022019016011m 30s
580532028024020015m 10s
61,02546041036031020m
71,32566559553046526m 30s
81,70093585076568034m 50s
92,1501,3001,1751,07597046m 10s
102,7751,8001,6751,5251,4001h 1m
113,5502,4752,3002,1251,9501h 20m
124,5253,4003,1752,9502,7251h 46m
135,8004,6504,3504,0503,7752h 20m
147,4256,3005,9505,5755,2003h 5m
159,5008,5508,0757,6007,1254h 4m
1612,17511,57510,95010,3509,7505h 22m
1715,57515,57514,80014,02513,2507h 5m
1819,95020,95019,95018,95017,9509h 21m
1925,52528,07526,80025,52524,25012h 20m
2032,67537,57535,95034,30032,67516h 17m
2141,82550,20048,10046,00043,92521h 30m
2253,52566,90064,22561,55058,8751d 4h
2368,50089,05085,62582,20078,7751d 13h
2487,700118,400114,000109,625105,2502d 1h
25112,250157,150151,550145,925140,3252d 17h
26143,675208,325201,150193,950186,7753d 14h
27183,900275,850266,650257,450248,2754d 17h
28235,400364,875353,100341,325329,5506d 6h
29301,300482,075467,025451,950436,8758d 6h
30385,675636,375617,075597,800578,52510d 21h

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